For example, {{HeroIcon|Lash|Lash's}} {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|1.18}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows:
For example, {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|0.8}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows:
The same principle applies to items. For instance, [[Tesla Bullets]] deals 33 base damage with a coefficient of {{ss|0.19}}. If you have 76 spirit power, its damage becomes:
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.
'''WARNING''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.
'''Note''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.
== Bonus Spirit Power ==
Flat bonus spirit power from all sources is added equally to the player's current spirit power (unlike [[Weapon Damage]] and [[Health]], in which the bonus values are calculated separately from the base values).
=== Hidden Spirit Power Coefficients ===
Sources of bonus percent (%) spirit power, such as {{ItemIcon|Boundless Spirit}}, stack multiplicatively with other bonus % sources, and apply to the player's current spirit power at all times.
For [[Items|items]], the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[Fire Rate]] slow or negative [[Bullet Resist]] do not currently scale with spirit power, even if they are produced by a spirit item.
Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:
However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.
{{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}
== Sources ==
== Sources ==
All [[Spirit|spirit items]] implicitly provide Spirit Power based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +<b>4</b> Spirit Power, Tier 2 items provide +<b>8</b>, Tier 3 items provide +<b>12</b>, and Tier 4 items provide +<b>16</b>. The following items explicitly grant increased Spirit Power:
All [[Spirit|spirit items]] provide Spirit Power based on the player's total investment in the category.
{{#invoke:ItemInvestmentTable|write_spirit}}
The following items explicitly grant increased Spirit Power:
{{Item stat table|Spirit Power}}
{{Item stat table|Spirit Power}}
* {{ItemIcon|Ammo Scavenger}} increases Spirit Power by +1 per Soul secured or denied from an entity up to 20 stacks.
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Spirit Power.
=== Map spawns ===
=== Map spawns ===
* [[Golden Statue|Golden Statues]] can provide a permanent increase: +<b>2</b> Spirit Power before 10 minutes, +<b>3</b> Spirit Power before 25 minutes, and +<b>5</b> Spirit Power after 25 minutes.
* [[Golden Statue|Golden Statues]] can provide a permanent Spirit Power buff.
* Power up runes can provide a temporary Casting buff that provides +<b>25</b> Spirit Power for 160 seconds.
* [[Powerup]] runes can provide a temporary Casting buff that provides +'''15''' to +'''65''' Spirit Power for 160 seconds (scaling with game time from 5 to 40 minutes).
<!-- abilities that grant spirit power should go in a table, this comment is a reminder to make that table
Spirit power can also be granted by abilities such as [[Kelvin|Kelvin's]] Ice Path and [[Grey Talon|Grey Talon's]] Guided Owl.
-->
== Spirit scaling by hero ==
{{Construction}}
Many ability attributes scale with Spirit Power. Certain heroes also have Spirit scaling on their stats (such as {{HeroIcon|Haze}}, whose ammo capacity increases by {{ss|0.5}} for each point of Spirit Power). This table compiles each hero's stat and ability scaling coefficients as determined by sandbox testing.
| Duration: 10 + {{ss|0.066}} seconds<br>Shock Damage: 10 + {{ss|0.16}}{{efn|After the third upgrade, scaling factor increases to {{ss|0.53}}.}}<br>Damage on Jump: 10 + {{ss|0.13}}{{efn|After the third upgrade, scaling factor increases to {{ss|0.5}}.}}
| Spirit Shield Health: 150 + {{ss|3.93}}{{efn|Scaling factor only applies after the third upgrade. Otherwise static at 150 spirit shield health.}}
|'''Binding Word'''
| Damage: 120 + {{ss|2.62}}
|'''Last Stand'''
| DPS: 100 + {{ss|1.2}}
|-
|'''{{HeroIcon|Wraith}}'''
| Sprint Speed: + {{ss|0.06}} m/s
|'''Card Trick'''
| Damage: 70 + {{ss|1.1}}
| '''Project Mind'''
| -
|'''Full Auto'''
| Duration: 5 + {{ss|0.66}} seconds
|'''Telekinesis'''
| Damage: 200 + {{ss|1.05}}
|-
|'''{{HeroIcon|Yamato}}'''
| Ammo: 12 + {{ss|0.15}} bullets
|'''Power Slash'''
| Full Charge Damage: 160 + {{ss|2}}
|'''Flying Strike'''
| Damage: 70 + {{ss|0.66}}
|'''Crimson Slash'''
| Damage: 60 + {{ss|0.39}}<br>Heal on hero hit: 70 + {{ss|1.11}} HP
|'''Shadow Transformation'''
| -
|}
{{notelist}}
{{notelist}}
Latest revision as of 18:44, 21 August 2026
Spirit Power is a stat that increases the effectiveness of abilities and items. In addition to increasing Spirit Damage, Spirit Power can also increase miscellaneous ability attributes that are not otherwise broadly covered by spirit stats. Spirit Power is generally useful on all heroes, but some will benefit much more than others due to better scaling coefficients.
The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.
When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. x0.5. Using that spirit power coefficient, spirit damage can be represented with the formula:
For example, Lash's Flog ability deals 65 base damage and has a spirit power coefficient of x0.8. In a case where it was being buffed by 20 spirit power, the calculation would be as follows:
The same principle applies to items. For instance, Tesla Bullets deals 33 base damage with a coefficient of x0.19. If you have 76 spirit power, its damage becomes:
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the Extra Info hotkey.
Note: Obtaining exact calculations can be difficult because the spirit scaling values are rounded to the nearest tenth. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.
Flat bonus spirit power from all sources is added equally to the player's current spirit power (unlike Weapon Damage and Health, in which the bonus values are calculated separately from the base values).
Sources of bonus percent (%) spirit power, such as Boundless Spirit, stack multiplicatively with other bonus % sources, and apply to the player's current spirit power at all times.
Golden Statues can provide a permanent Spirit Power buff.
Powerup runes can provide a temporary Casting buff that provides +15 to +65 Spirit Power for 160 seconds (scaling with game time from 5 to 40 minutes).