Status Effects

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Revision as of 03:28, 30 March 2026 by 69.253.100.209 (talk) (Outdated, Pocket Affliction healing reduction now T3)
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See also Crowd Control for a list of all Crowd Control effects.

Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative. They will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.

Buffs

Barrier

Main article: Damage Barrier

Barrier

A temporary shield that absorbs a set amount of incoming damage before breaking.

Sources:


Fire Rate Buff

Main article: Fire Rate

Fire Rate Buff

A temporary buff that increases the weapon's rate of fire.

Sources:


Health Regeneration

Main article: Health Regen

Health Regeneration

A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal.

Sources:


Invincibility

Invincibility

The user cannot be damaged or targeted by hostile effects for a short duration.

Sources:


Lifesteal

Main article: Lifesteal

Lifesteal

A temporary buff that causes the user to heal for a percentage of the damage they deal.

Sources:


Movement Speed Buff

Main article: Move Speed

Movement Speed Buff

A temporary increase to movement speed.

Sources:


Resistance Buff

Main article: Damage Resistance

Resistance Buff

A temporary buff that reduces incoming damage from a specific source.

Sources:


Spirit Power Buff

Main article: Spirit Power

Spirit Power Buff

A temporary increase to Spirit Power.

Sources:


Stealth

Stealth

A temporary buff that renders the user invisible.

Sources:


Hidden on Minimap

Hidden on minimap

A temporary buff that renders the user unable to be seen on the minimap.


Unstoppable

Unstoppable

A powerful buff that grants immunity to crowd control effects like Stun, Silence, Sleep, and Immobilize. The user can still take damage while Unstoppable.

Sources:


Weapon Damage Buff

Main article: Damage Amplification

Weapon Damage Buff

A temporary increase to weapon damage output.

Sources:

Debuffs

Bleed

Bleed

A negative status effect that deals damage equal to a percentage of a unit's health over time.

Sources:

Note: Serrated Knives applies a unique variant of bleed that deals flat damage rather than percent health damage.


Burn

Burn

A negative status effect that deals Spirit Damage over time.

Sources:


Curse

Curse

A negative status effect that interrupts, disarms, and silences abilities and active items.

Sources:

Adjacent Effects:

  • Apollo's Itani Lo Sahn applies an effect similar to Curse, but it also sets players in slow motion and does not interrupt abilities.


Damage Output Reduction

Main article: Damage Amplification

Damage Output Reduction

A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type.

Sources:


Disarm

Disarm

A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.

Sources:

Note: Although Haze's Bullet Dance deals weapon damage, it cannot be disarmed.


Displace

Displace

A negative status effect that changes the direction and acceleration of the target's movement.

Sources:


Healing Reduction

Main article: Healing Reduction

Healing Reduction

A negative status effect that reduces the target's healing from all sources.

Sources:


Immobilized

Immobilized

A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.

Sources:


Movement Silence

Movement Silence

A negative status effect that applies Movement Slow and prevents the target from casting movement-related abilities and active items, and in some cases further restricts movement. See Slowing Hex for a list of abilities and items affected.

Sources:


Movement Slow

Main article: Movement Slow

Movement Slow

A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as Enduring Speed.

For a comprehensive list of sources, see Movement Slow.


Silence

Silence

A negative status effect that prevents the target from casting abilities, but they can still use active items (with the exception of sources of curse).

Sources:


Sleep

Sleep

A negative status effect that prevents the target from taking actions, however the target will wake up early should they take any damage. While sleeping, targets can move but extremely slowly.

Sources:


Stun

Stun

A negative status effect that completely immobilizes the target and prevents them from taking any actions until the effect expires.

Sources:

Hero Specific Effects

The following Status Effects are either exclusively relevant to or only applied by a specific Hero.


Affliction

Affliction

A negative status effect applied by Pocket's Affliction ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.


Eternal Night

Eternal Night

A negative status effect applied by Drifter's ability of the same name. Inflicted heroes have their vision severely limited.


Fixation

Fixation

A negative status effect that increases the target's damage received from Haze. It is unique to her, applied through her ability of the same name.


Hotel Guest

Hotel Guest

A negative status effect applied by The Doorman's ability of the same name. The target is sent to the Baroness Hotel and has to make their way to the elevator to escape.


Lethal Venom

Lethal Venom

A negative status effect applied exclusively by Vyper's ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.


Malice

Malice

A negative status effect applied exclusively by Lady Geist's ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.


Petrified

Petrified

A negative status effect applied by Vyper's Petrifying Bola. Inflicted heroes are unable to move and perform actions but block all incoming damage.


Rabbit Hex

Rabbit Hex

A negative status effect applied by Sinclair's ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.


Tether

Tether

A negative status effect applied by Vindicta's Stake ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.


Wrecked

Wrecked

A negative status effect applied by the passive of Billy's Blasted ability. Melee hits will inflict wrecked on enemies. When Blasted is activated, Billy will gain additional bullet damage against Wrecked enemies.

Countering Debuffs

Certain abilities and items can be used to mitigate or remove negative status effects.

Temporary Buffs

These effects grant a short-term immunity to certain debuffs. For a full list of sources, see the main entry for each buff.

  • Invincibility: Grants temporary immunity to all damage and hostile effects.
  • Unstoppable: Grants temporary immunity to crowd control effects.

Purge Effects

These effects instantly remove currently active debuffs.

Name Removes debuffs from Ultimates?
Dynamo's Quantum Entanglement (Tier 3) No
Haze's Smoke Bomb (Tier 3) No
Kelvin's Frozen Shelter (Tier 3) No
Viscous' The Cube (Tier 3) No
Yamato's Shadow Transformation Yes
Debuff Remover No
Divine Barrier Yes

Debuff Resistance (Stat)

The following effects grant a Debuff Resistance stat, which reduces the duration of debuffs. Except for Willpower, this is a character stat, not a temporary buff.

This is a dynamic list "Debuff Resist". Edit contents.
NameSoulsCostCategoryStat change
Blood Tribute3,200 Weapon+35% Debuff Resist
Weighted Shots3,200 Weapon+22% Debuff Resist
Frenzy6,400 Weapon+40 Debuff Resist
Debuff Reducer1,600 Vitality+25% Debuff Resist
Spellbreaker6,400 Vitality+25% Debuff Resist
Unstoppable6,400 Vitality+25% Debuff Resist
Nullification BurstLegendary Vitality+40% Debuff Resist
Scourge6,400 Spirit+20% Debuff Resist