Toxic Bullets: Difference between revisions

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* Bleed Damage is considered [[Spirit Damage]] and is reduced by [[Spirit Resist]].
* Bleed Damage is considered [[Spirit Damage]] and is reduced by [[Spirit Resist]].
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage.
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage.
* Headshots do not affect the buildup per shot.
* Headshots do not affect the [[Build-Up]] per shot.
* Light and Heavy [[Melee Attack|Melee attacks]] count as one full shot each.
* Does ''not'' build-up with [[Melee Attack|melee]] hits, unlike other weapon build-up items ({{ItemIcon|Slowing Bullets}} etc.)
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed.  
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed.  
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but deals 50% damage.
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but deals 50% damage.

Revision as of 05:09, 27 May 2026

Toxic Bullets
Image for the Deadlock item Toxic Bullets
Cost Souls3,200
Tier 3
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
1.9 x0.005%/sec
Bleed Damage
-35%
Healing Reduction
Conditional
4s Duration
Internal name: upgrade_toxic_bullets
Sounds

Toxic Bullets
Image for the Deadlock item Toxic Bullets
Cost Souls3,200
Tier 3
Enhanced
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
-65%
Healing Reduction
Conditional
4s Duration
Internal name: upgrade_toxic_bullets
Sounds

Toxic Bullets is a Tier 3 Weapon Item that can be purchased from the Shop for Souls3,200.

Notes

  • Bleed damage can kill.
  • The bleed effect is indicated by puddles of blood dropping from the player.
  • Bleed damage applies or "ticks" every half-second, dealing slightly over 1.2% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 7.5% max health spirit damage.
  • Bleed Damage is considered Spirit Damage and is reduced by Spirit Resist.
  • The duration of the bleed is affected by the Ability Duration stat, such as from Superior Duration. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage.
  • Headshots do not affect the Build-Up per shot.
  • Does not build-up with melee hits, unlike other weapon build-up items ( Slowing Bullets etc.)
  • Bleed does not build on any structures, such as Guardians and Walkers. Mid-boss is also immune to bleed.
  • Bleed does build on Troopers and Denizens, but deals 50% damage.
  • The healing reduction only applies while the target is bleeding.
  • The healing reduction stacks with other sources of healing reduction. For instance, Healbane and Toxic Bullets will apply a healing reduction effect of 55%.
  • The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.
  • For heroes with spreadshot weapons ( Abrams, Calico, Yamato, etc.), the listed bleed buildup applies on a shot where every pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup.
  • For characters with burst-fire weapons ( Lash, Seven, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target.
  • For characters with splash damage alternate fire weapons ( Viscous and Yamato), the listed bleed buildup applies in full regardless of whether a target was hit directly or indirectly with a shot.
  • Shiv's alt-fire builds bleed identically to his primary fire.

Buildup Per Shot

The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.

Buildup Per Bullet: Toxic Bullets
Hero% per bulletBullets/ShotShots to Proc
(all bullets hit)
Abrams3.494
Apollo21.55
Bebop6.117
Billy6.117
Calico1.598
Celeste28.74
The Doorman28.74
Drifter8.035
Dynamo16.27
Graves7.214
Grey Talon29.34
Haze7.414
Holliday25.14
Infernus7.414
Ivy5.319
Kelvin16.27
Lady Geist25.14
Lash11.49
McGinnis6.117
Mina15.77
Mirage21.05
Mo & Krill3.149
Paige22.35
Paradox9.111
Pocket3.874
Rem16.17
Seven11.49
Shiv4.664
Silver5.173
Silver (Transformed)37.03
Sinclair21.05
Venator8.712
Victor11.49
Vindicta14.77
Viscous13.68
Vyper5.120
Warden16.27
Wraith6.715
Yamato4.655

Affected healing

Following abilities and items get their healing reduced by Toxic Bullets.

Heroes

This is a dynamic list "heal". Edit contents · Edit notes.
Hero Ability
Abrams Siphon Life
Infernal Resilience
Apollo Flawless Advance
Bebop Exploding Uppercut
Calico Leaping Slash
Return to Shadows
Celeste Light Eater
Drifter Bloodscent
Dynamo Rejuvenating Aurora
Grey Talon Rain of Arrows
Infernus Napalm
Concussive Combustion
Ivy Kudzu Connection
Stone Form
Kelvin Frost Grenade
Frozen Shelter
Lady Geist Life Drain
Soul Exchange
Lash Flog
McGinnis Medicinal Specter
Mina Rake
Mo & Krill Scorn
Combo
Paige Rallying Charge
Rem Tag Along
Lil Helpers
Silver Lycan Curse
Silver (Transformed) Go For The Throat
Victor Pain Battery
Jumpstart
Viscous The Cube
Puddle Punch
Warden Last Stand
Wraith Card Trick
Yamato Crimson Slash
Shadow Transformation

Items

Direct Heal items

List of items
Name Souls Cost Category Healing amount
Restorative Shot 800 Weapon 50 Healing From Heroes
20 Healing From NPCs
Headhunter 3,200 Weapon 4% Boonx0.06 Heal Per Headshot
Healing Rite 800 Vitality 300 x1.1 Total HP Regen
Melee Lifesteal 800 Vitality 100 Heal on Melee Hit (30% on NPCs)
Rebuttal 800 Vitality 100% Of the incoming melee damage is healed on successful parry
Healbane 1,600 Vitality 275 Heal On Hero Kill
Restorative Locket 1,600 Vitality 16 Boonx0.5 Heal Per Stack
Counterspell 3,200 Vitality 150 Heal on successful spell parry
Dispel Magic 3,200 Vitality 250 Heal on successful debuff cleanse
Fortitude 3200 Vitality Heal 2% of max HP each second while out of combat
Healing Nova 3,200 Vitality 325 Boonx6 Total HP Regen
Lifestrike 3,200 Vitality 100 Boonx1.5 Heal on Melee Hit, plus 30% Boonx0.5 Lifesteal (40% on NPCs)
Rescue Beam 3,200 Vitality 20% Heal Amount
Veil Walker 3,200 Vitality 85 Boonx8 Heal When traversing through a Veil
Mystic Regeneration 800 Spirit 4 Bonus HP regeneration on spirit damage dealt to enemy heroes
Radiant Regeneration 3,200 Spirit 4 x0.04 HP/s Regeneration on spirit damage dealt to enemy heroes
65 Boonx2 Heal on Ability Cast

Bullet Lifesteal items

This is a dynamic list "bullet lifesteal". Edit contents.
NameSoulsCostCategoryStat change
Active Reload1,600 Weapon+16% Bullet lifesteal
Frenzy6,400 Weapon+10% Bullet lifesteal
Bullet Lifesteal1,600 Vitality+13% Bullet lifesteal
Fury Trance3,200 Vitality+14% Bullet lifesteal
Leech6,400 Vitality+25% Bullet lifesteal
Vampiric Burst6,400 Vitality+13% Bullet lifesteal
+70% Bullet lifesteal

Spirit Lifesteal items

This is a dynamic list "spirit lifesteal". Edit contents.
NameSoulsCostCategoryStat change
Spirit Shredder Bullets1,600 Weapon+10% Spirit lifesteal
Spirit Rend3,200 Weapon+10% Spirit lifesteal
Spiritual Overflow6,400 Weapon+13% Spirit lifesteal
Spirit Lifesteal1,600 Vitality+13% Spirit lifesteal
Infuser6,400 Vitality+70% Spirit lifesteal
Leech6,400 Vitality+25% Spirit lifesteal
Mystic Reverb6,400 Spirit+8% Spirit lifesteal

Update history

View the full update history: Toxic Bullets/Update history

Update Changes

June 30, 2026

  • Bleed damage increased from 1.7% to 1.9%.

May 22, 2026

  • No longer builds up from melee attacks.

April 10, 2026

  • Buildup is now 10% slower.
  • Bleed reduced from 2% to 1.7%.
  • Anti Heal increased from -30% to -35%.
Weapon
Vitality
Spirit