| Unstoppable | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +25% Debuff Resist | |||
| +125 Bonus Health | |||
| Active | |||
| Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept. | |||
| Upgrades From: Debuff Reducer | |||
| Internal name: upgrade_unstoppable | |||
| Sounds | |||
Unstoppable: Difference between revisionsGive feedback
TheMilkMan (talk | contribs) Adding ItemSummary |
Bot: Remove inline div wrapper from infoboxes (styling moved to common.css) |
||
| Line 1: | Line 1: | ||
<tabber> | <tabber> | ||
Default= | Default= | ||
| Line 30: | Line 29: | ||
}} | }} | ||
</tabber> | </tabber> | ||
'''Unstoppable''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Debuff Resist]] and [[Bonus Health]]. | '''Unstoppable''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Debuff Resist]] and [[Bonus Health]]. | ||
Revision as of 22:09, 22 February 2026
| Unstoppable | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| Enhanced | |||
| +40% Debuff Resist | |||
| +200 Bonus Health | |||
| Active | |||
| Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept. | |||
| Upgrades From: Debuff Reducer | |||
| Internal name: upgrade_unstoppable | |||
| Sounds | |||
Unstoppable is a Tier 4 Vitality Item that provides Debuff Resist and Bonus Health.
Unstoppable has an Active ability that grants the hero temporary immunity to Stun, Silence, Sleep, Root, and Disarm status effects.
Unstoppable is a Tier 4
Vitality Item that can be purchased from the Shop for
6,400. Its component, Debuff Reducer, makes up
1,600 of the cost.
Interactions with Crowd-Control
While Unstoppable cannot be activated while stunned, slept, on cooldown, or similar, it passively reduces the duration of such effects inflicted by the following abilities:
- Abrams: Shoulder Charge, Seismic Impact
- Apollo: Disengaging Sigil, Riposte
- Bebop: Exploding Uppercut, Grapple Arm (cast microslow + T1 debuff), Hyper Beam (effect is negligible)
- Billy: Bashdown, Blasted
- Celeste: Light Eater, Dazzling Trick, Shining Wonder
- Drifter: Rend (T3 debuff), Stalker's Mark
- Dynamo: Kinetic Pulse
- Graves: Jar of Dead (T2 slow), Grasping Hands, Borrowed Decree
- Grey Talon: Rain of Arrows (T1 slow), Spirit Snare, Guided Owl
- Haze: Sleep Dagger, Fixation
- Holliday: Powder Keg, Crackshot, Spirit Lasso
- Infernus: Napalm, Afterburn, Concussive Combustion
- Ivy: Entangling Thorns, Stone Form, Air Drop (T2 slow, T3 silence)
- Kelvin: Frost Grenade
- Lady Geist: Life Drain, Malice, Soul Exchange (cast microslow + T2 silence)
- Lash: Ground Strike (T2 displacement + slow), Flog (T1 slow), Death Slam
- McGinnis: Spectral Wall, Heavy Barrage (T1 slow)
- Mina: Love Bites, Nox Nostra
- Mirage: Fire Scarabs, Dust Devil, Djinn's Mark
- Mo & Krill: Scorn (T3 debuff), Burrow, Sand Blast, Combo
- Paige: Captivating Read, Rallying Charge
- Paradox: Pulse Grenade, Time Wall, Kinetic Carbine
- Pocket: Barrage, Enchanter's Satchel (T3 slow), Affliction
- Rem: Pillow Toss, Naptime
- Seven: Lightning Ball (T2 slow; effect is negligible), Static Charge (stun duration only), Power Surge (T3 debuff)
- Shiv: Serrated Knives, Slice and Dice
- Silver: Boot Kick (on-cast immobilize + T3 debuff), Entangling Bola
- Silver (Transformed): Mauling Leap, Tail Whack
- Sinclair: Vexing Bolt (T1 debuff), Rabbit Hex
- The Doorman: Call Bell, Luggage Cart (T3 stun), Hotel Guest (post-checkout Time-Slow + T2 stun)
- Venator: Consecrating Grenade, Gutshot, Hex-Lined Snap Trap
- Victor: Pain Battery (T1 slow), Aura of Suffering (T1 slow, T3 debuff; effect is negligible), Shocking Reanimation
- Vindicta: Stake, Crow Familiar
- Viscous: Puddle Punch, Goo Ball
- Vyper: Screwjab Dagger, Lethal Venom, Petrifying Bola
- Warden: Alchemical Flask, Binding Word (immobilize only, escape time is not affected)
- Wraith: Card Trick, Telekinesis
- Yamato: Power Slash (T1 slow), Flying Slash, Crimson Slash
The stun induced from a parry cannot be reduced.
This effect helps mitigate crowd-control by shortening stuns' durations, allowing the hero to recover more quickly.
Notes
- Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
- Status Effects such as Anti-heal and Damage Debuffs (such as those applied from Inhibitor and Silencer) are NOT suppressed.
- Channelled abilities such as Dynamo's Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing.
- Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects.
- Although not explicitly mentioned in its description, the usage of Unstoppable also grants the user immunity to the Interrupt status effect.
Update history
View the full update history: Unstoppable/Update history
| Update | Changes |
|---|---|
| |
| |
|
Gallery
Trivia
- The Unstoppable icon is similar to a depiction of Doctor Manhattan, a powerful blue-skinned superhero from the comic book Watchmen.