* Like the {{PageRef|name=Patron|alt_name=Patrons}}, {{PageRef|name=The Doorman}} is also unable to find out exactly what Warden wants, even when Warden is trapped in the [[Baroness Hotel]].<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (Taunt Warden): ''"What do you want, Warden?"''</ref> He seems familiar with Warden's parents and derides them as failures.<ref name=":1" /><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (Taunt Warden): ''"You’re not a man, you’re a war doll, fixing mommy and daddy’s failures."''</ref>
* Like the {{PageRef|name=Patron|alt_name=Patrons}}, {{PageRef|name=The Doorman}} is also unable to find out exactly what Warden wants, even when Warden is trapped in the [[Baroness Hotel]].<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (Taunt Warden): ''"What do you want, Warden?"''</ref> He seems familiar with Warden's parents and derides them as failures.<ref name=":1" /><ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (Taunt Warden): ''"You’re not a man, you’re a war doll, fixing mommy and daddy’s failures."''</ref>
* {{PageRef|name=Billy}},<ref>{{PageRef|name=Billy}}'s in-game [[Billy/Quotes#Enemies|voice line]] (Killed Warden): ''"Look who's gonna do whatever mommy and daddy tells him to do."''</ref> {{HeroIcon|Calico}},<ref>{{HeroIcon|Calico}}'s in-game [[Calico/Quotes#Enemy Heroes|voice line]] - ''"Warden, one day you'll understand the cost of blind loyalty."''</ref> {{HeroIcon|Pocket}}<ref>{{HeroIcon|Pocket}}'s in-game [[Pocket/Quotes#Enemies|voice line]] - ''"Stop living your parent's life and lead your own!"''</ref> and {{HeroIcon|Mirage}}<ref>{{HeroIcon|Mirage}}'s in-game [[Mirage/Quotes#Enemies|voice line]] - ''"Blind devotion isn't loyalty, it's ignorance."''</ref> call Warden out for his blind devotion to his parents' mission.
* {{PageRef|name=Billy}},<ref>{{PageRef|name=Billy}}'s in-game [[Billy/Quotes#Enemies|voice line]] (Killed Warden): ''"Look who's gonna do whatever mommy and daddy tells him to do."''</ref> {{HeroIcon|Calico}},<ref>{{HeroIcon|Calico}}'s in-game [[Calico/Quotes#Enemy Heroes|voice line]] - ''"Warden, one day you'll understand the cost of blind loyalty."''</ref> {{HeroIcon|Pocket}}<ref>{{HeroIcon|Pocket}}'s in-game [[Pocket/Quotes#Enemies|voice line]] - ''"Stop living your parent's life and lead your own!"''</ref> and {{HeroIcon|Mirage}}<ref>{{HeroIcon|Mirage}}'s in-game [[Mirage/Quotes#Enemies|voice line]] - ''"Blind devotion isn't loyalty, it's ignorance."''</ref> call Warden out for his blind devotion to his parents' mission.
Internal namesCodenames used for this hero in the game files:
Murphy
Warden is a Hero in Deadlock. He is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.
The descendant of a long line of militant alchemists, Warden's ancestors once trained vigorously for the day they would have to stave off a mystic apocalypse. But as time passed, the meaning behind the training was lost, causing Warden's parents to be unprepared for the first maelstrom. With the apocalypse on the horizon, Warden was trained since birth, forged into a weapon built specifically towards stopping the Patrons from ever entering our world, no matter the cost.
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
x0.63
60
Damage
-20%
Move Speed
-25%
Weapon Damage
3sSlow Duration
7sDebuff Duration
0Stamina Reduction
1
Hit enemies lose 1 Stamina
2
+35 Damage and -25% Weapon Damage
5
-7s Cooldown and +2m Radius Applies -30% Fire Rate
Willpower
5s
0
40s
Gain a Barrier and bonus move speed.
x0.8
125
Barrier
15%
Move Speed bonus
0%
Debuff Resist
1
+20% Move Speed bonus
2
-24s Cooldown and +2s Duration
5
+40% Debuff Resistance and improved Barrier scaling
Binding Word
15m
0
34s
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
x2.44
110
Damage
1.75s
Immobilize Duration
2.8sEscape Time
20mEscape Range
1
Warden deals +20% more Bullet Damage to trapped Heroes for 5s
2
+0.75s Duration
5
-14s Cooldown Silences enemies until they escape or are immobilized
Last Stand
12m
6s
0
180s
After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.
x1.3
70
DPS
75%
Hero Lifesteal
0m
Move Speed
0.5sPulse Interval
10%Non-Hero Lifesteal
50%Bullet Resist
50%Spirit Resist
1
4m Radius
2
+40.5 DPS -30s Cooldown
5
+4s Duration Unstoppable and +30% Resists while channeling
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
Lore
Warden hides his true motives from the Patrons, despite their telepathic abilities.[1][2] As such, the Patrons likely don't know that Warden is working against their goals. How Warden intends to stop the Patrons is currently unknown, although Warden expresses that he "only gets one shot at this",[3] and is willing to die if it means completing his mission.[4] Warden views his battle with the Patrons as a war.[5][6]
Although Warden is committed to protecting humanity at all costs, he does not discriminate against supernatural creatures, instead treating characters like Abrams and Ivy with respect.[7][8]
Warden has no hobbies outside of his training.[9][10][11]
Warden is said to be a vigilante,[12][13] although street-level characters (such as Ivy, Vyper and Wraith) don't recognise or acknowledge him as such. Warden mentions that New York is under his protection.[14]
It's implied that Warden's militant alchemist bloodline comes from his father's side.[15]
Character interactions
Warden once looked up to Grey Talon and heavily respects him.[16][17] When on opposing teams, Warden is shocked that Talon would willingly work for the Patrons.[18] While Grey Talon appreciates Warden's conviction,[19] he believes that both he and Warden live "hollow lives."[20]
Warden respects Ivy,[8] but he also believes she's "meddling in things she doesn't understand."[21]
It's implied that Warden is miserable. The Shopkeeper, Viscous and Vyper point out that Warden never smiles.[22][23][24]Dynamo and Lady Geist tell Warden that he looks "dour",[25] with Lady Geist also describing him as looking "perpetually miserable".[26]
An unfinished conversation with Grey Talon implies that, if Warden had a choice, he wouldn't have trained his whole life to fight the Patrons (Note that as Warden's own line is missing, it is uncertain if he accepts or denies it- Grey Talon merely expresses sorrow at his response).[27]
Holliday thinks Warden has issues and calls him a "creepy homeschooled kid."[28][29] If they're on opposing teams, however, Holliday wishes that they were working together.[30]
Like the Patrons, The Doorman is also unable to find out exactly what Warden wants, even when Warden is trapped in the Baroness Hotel.[31] He seems familiar with Warden's parents and derides them as failures.[15][32]
Warden's current model uses a modified version of Lash's head model. This is referenced in a line where Warden asks "Do I look like Lash?"
Warden is currently one of two heroes whose Bullets per sec is directly affected by Spirit Power, the other being Vindicta.
Despite his appearance, Warden is not a police officer. A concept sketch for Warden's upcoming redesign can be seen in one of Yamato's concept artwork released by Yoshi.[37] The Shopkeeper may ask Warden if he would be interested in selling his cape, despite Warden's current model not having one.[38] The Newscaster voice line for Warden's Winter skin challenge also makes a reference to his upcoming redesign, asking "What will he look like next?"[39]
"Training in the Hideout " is displayed as one's status in the in-game Friends List when playing as Warden in the Hideout.
Warden is referenced in a graffiti in the Counter-Strike 2 community map Warden.
↑Warden And Lady Geist Conversation 2 - "You're a rather dour bastard, aren't you?" - "Boring people may say that I'm aloof, but at least I know how to have a good time. But you... you just look... perpetually miserable."
↑2024-08-11 - Yoshi, Deadlock Discord - "[That sketch is] one of a few experimental concepts for warden."[1]
↑Shopkeeper's in-game voice line (Warden buys T4 Item): "You ever wanna pawn that cape or gun of yours, you let me know."
↑Newscaster's in-game voice line - "Once, Warden was dressed as a cop. Now he's dressed as a cop with a Santa hat. What will he look like next? The New York Oracle digs into this ever-evolving and seemingly unending mystery!"