Toxic Bullets: Difference between revisions
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Add info about lucky shot |
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| update = October 10, 2024 | | update = October 10, 2024 | ||
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*Buildup is now 15% slower. | *Buildup is now 15% slower. | ||
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Revision as of 14:19, 12 October 2024
Toxic Bullets | |||||||
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Cost | ![]() | ||||||
Tier | 3 | ||||||
Shop Bonus | +14% Weapon Damage | ||||||
+100 Bonus Health | |||||||
Passive | |||||||
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
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Toxic Bullets is a Tier 3 Weapon Item that grants Bonus Health. Its passive causes bullets fired to build up a Bleed on enemies, and applies Healing Reduction to the target.
It can be purchased from the Shop for 3,000 Souls.
Buildup Per Shot
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
Hero | % per shot |
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41 |
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8.1 |
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22 |
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39 |
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9.9 |
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9.9 |
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7.1 |
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22 |
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34 |
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15.3 |
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8.1 |
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28 |
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16.6 |
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12.2 |
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36 |
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15.3 |
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37 |
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22 |
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18.1 |
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22 |
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9 |
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31 |
Notes
- The % Buildup per shot is different per Hero. For example if a hero has 55% buildup per shot and only needs to shoot a target 2 times to cause them to Bleed, while if another hero has 9.6% buildup per shot would need 11 shots to cause a bleed.
- The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
- Headshots do not affect the buildup per shot.
- Light and Heavy Melee attacks count as 1 shot each
- The extra bullet from Lucky Shot applies the full buildup % and ignores range falloff.
Recommended heroes
Update history
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