Toxic Bullets
Appearance
Toxic Bullets | |||||||
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Cost | ![]() | ||||||
Tier | 3 | ||||||
Shop Bonus | +14% Weapon Damage | ||||||
+100 Bonus Health | |||||||
Passive | |||||||
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
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Toxic Bullets is a Tier 3 Weapon Item that grants Bonus Health. Its passive causes bullets fired to build up a Bleed on enemies, and applies Healing Reduction to the target.
It can be purchased from the Shop for 3,000 Souls.
Buildup Per Shot
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
Hero | % per shot |
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47 |
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9.3 |
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25 |
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39 |
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11.4 |
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11.4 |
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8.2 |
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25 |
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39 |
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17.6 |
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21 |
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32 |
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19.1 |
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14 |
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42 |
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17.6 |
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43 |
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23 |
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21 |
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25 |
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10.3 |
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36 |
Notes
- The % Buildup per shot is different per Hero. For example Abrams has 47% buildup per shot and only needs to shoot a target 3 times to cause them to Bleed, while Ivy has 8.2% buildup per shot so 12 shots are needed to cause a bleed.
- The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance.
- Headshots do not affect the buildup per shot.
- Light and Heavy Melee attacks count as 1 shot each
Recommended heroes
Update history
Patch | Changes |
Update: September 12, 2024 | - Added sound for Toxic Bullets proc. |
Update: August 29, 2024 | - Heal Reduction increased from -55% to -65%.
- Bleed damage reduced from 6% to 5%. - Now grants +100 Health. |
Update: August 22, 2024 | - Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies. |
Update: May 30, 2024 | - Now deals half damage against troopers and neutrals. |