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== Heroes with abilities that are removed by Debuff Remover == | == Heroes with abilities that are removed by Debuff Remover == | ||
The following debuffs can be removed at any moment: | |||
* {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Hook}} (Tier 1) | * {{HeroIcon|Bebop}} - {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Hook}} (Tier 1) | ||
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}} (Tier 1) | * {{HeroIcon|Dynamo}} - {{AbilityIcon|Kinetic Pulse}} (Tier 1) | ||
| Line 48: | Line 50: | ||
* {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}} | * {{HeroIcon|Wraith}} - {{AbilityIcon|Telekinesis}} | ||
* {{HeroIcon|Yamato}} - {{AbilityIcon|Power Slash}} (Tier 2) and {{AbilityIcon|Crimson Slash}} | * {{HeroIcon|Yamato}} - {{AbilityIcon|Power Slash}} (Tier 2) and {{AbilityIcon|Crimson Slash}} | ||
Additionally, [[Status Effects#Displace|displacement]] (knockup) debuffs can be removed if the item is activated at the moment of impact: | |||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} | |||
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Kinetic Pulse}} | |||
* {{HeroIcon|Holliday}}'s {{AbilityIcon|Powder Keg}} | |||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} | |||
== Items that are removed by Debuff Remover == | == Items that are removed by Debuff Remover == | ||
Revision as of 04:53, 28 April 2025
| Cost | |||
| Tier | 3 | ||
| +125 Bonus Health | |||
| +20% Weapon Damage | |||
| Passive | |||
| Reduces the duration of all negative effects applied to you. | |||
| Active | |||
| Purge all negative effects currently applied to you. If any effects were removed, heal yourself and gain a movement speed bonus. Cannot be used while Stunned or Slept. | |||
| Upgrades From: Debuff Reducer | |||
| Internal name: | |||
Debuff Remover is a Tier 3 Vitality item that reduces the duration of all negative effects applied to you, and has an active ability that purges all negative effects currently applied to you, granting bonus Movement Speed if any were removed.
It also provides Bonus Health and Weapon Damage to the purchasing hero.
It can be purchased from the Shop for
4,250 (its Component, Debuff Reducer, makes up
1,250 of the cost).
Heroes with abilities that are removed by Debuff Remover
The following debuffs can be removed at any moment:
- Bebop - Sticky Bomb and Hook (Tier 1)
- Dynamo - Kinetic Pulse (Tier 1)
- Grey Talon - Spirit Snare (Tier 3 penalty only)
- Haze - Sleep Dagger (Tier 3 penalty only) and Fixation
- Infernus - Catalyst and Afterburn
- Ivy - Air Drop
- Kelvin - Frost Grenade
- Lady Geist - Life Drain and Malice
- Lash - Flog (Tier 1)
- Mirage - Fire Scarabs and Djinn's Mark
- Mo & Krill - Scorn (Tier 3) and Sand Blast
- Pocket - Enchanter's Satchel (Tier 3) and Affliction
- Seven - Static Charge and Power Surge (Tier 1)
- Shiv - Serrated Knives
- Vindicta - Stake and Crow Familiar
- Vyper - Screwjab Dagger and Lethal Venom
- Warden - Alchemical Flask and Binding Word
- Paradox - Pulse Grenade, Time Wall, and Kinetic Carbine
- Wraith - Telekinesis
- Yamato - Power Slash (Tier 2) and Crimson Slash
Additionally, displacement (knockup) debuffs can be removed if the item is activated at the moment of impact:
Items that are removed by Debuff Remover
Weapon Items
- Slowing Bullets
- Soul Shredder Bullets
- Point Blank
- Toxic Bullets
- Crippling Headshot
- Lucky Shot
- Silencer
Vitality Items
- Healbane
- Lifestrike
- Inhibitor
- Leech
- Siphon Bullets (does not remove increased health stacks on attacker)
- Phantom Strike
Spirit Items
- Bullet Resist Shredder
- Mystic Vulnerability
- Suppressor
- Cold Front
- Decay
- Slowing Hex
- Withering Whip
- Mystic Slow
- Knockdown (ONLY removes the debuff pre-stun, cannot remove the stun)
- Silence Glyph
- Escalating Exposure
- Mystic Reverb
Interactions with Crowd-Control
While Debuff Remover cannot be activated while stunned, slept, or similar, it passively reduces the duration of such effects inflicted by the following abilities:
- Abrams: Shoulder Charge, Seismic Impact
- Apollo: Disengaging Sigil, Riposte
- Bebop: Exploding Uppercut, Grapple Arm (cast microslow + T1 debuff), Hyper Beam (effect is negligible)
- Billy: Bashdown, Blasted
- Celeste: Light Eater, Dazzling Trick, Shining Wonder
- Drifter: Rend (T3 debuff), Stalker's Mark
- Dynamo: Kinetic Pulse
- Graves: Jar of Dead (T2 slow), Grasping Hands, Borrowed Decree
- Grey Talon: Rain of Arrows (T1 slow), Spirit Snare, Guided Owl
- Haze: Sleep Dagger, Fixation
- Holliday: Powder Keg, Crackshot, Spirit Lasso
- Infernus: Napalm, Afterburn, Concussive Combustion
- Ivy: Entangling Thorns, Stone Form, Air Drop (T2 slow, T3 silence)
- Kelvin: Frost Grenade
- Lady Geist: Life Drain, Malice, Soul Exchange (cast microslow + T2 silence)
- Lash: Ground Strike (T2 displacement + slow), Flog (T1 slow), Death Slam
- McGinnis: Spectral Wall, Heavy Barrage (T1 slow)
- Mina: Love Bites, Nox Nostra
- Mirage: Fire Scarabs, Dust Devil, Djinn's Mark
- Mo & Krill: Scorn (T3 debuff), Burrow, Sand Blast, Combo
- Paige: Captivating Read, Rallying Charge
- Paradox: Pulse Grenade, Time Wall, Kinetic Carbine
- Pocket: Barrage, Enchanter's Satchel (T3 slow), Affliction
- Rem: Pillow Toss, Naptime
- Seven: Lightning Ball (T2 slow; effect is negligible), Static Charge (stun duration only), Power Surge (T3 debuff)
- Shiv: Serrated Knives, Slice and Dice
- Silver: Boot Kick (on-cast immobilize + T3 debuff), Entangling Bola
- Silver (Transformed): Mauling Leap, Tail Whack
- Sinclair: Vexing Bolt (T1 debuff), Rabbit Hex
- The Doorman: Call Bell, Luggage Cart (T3 stun), Hotel Guest (post-checkout Time-Slow + T2 stun)
- Venator: Consecrating Grenade, Gutshot, Hex-Lined Snap Trap
- Victor: Pain Battery (T1 slow), Aura of Suffering (T1 slow, T3 debuff; effect is negligible), Shocking Reanimation
- Vindicta: Stake, Crow Familiar
- Viscous: Puddle Punch, Goo Ball
- Vyper: Screwjab Dagger, Lethal Venom, Petrifying Bola
- Warden: Alchemical Flask, Binding Word (immobilize only, escape time is not affected)
- Wraith: Card Trick, Telekinesis
- Yamato: Power Slash (T1 slow), Flying Slash, Crimson Slash
The stun induced from a parry cannot be reduced.
This passive effect helps reduce the impact of crowd-control abilities by shortening the debuffs' durations, allowing a quicker recovery.
Update history
- Main article: Update history
View the full update history: Dispel Magic/Update history
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