Healing is the act of recovering a unit's current health, which includes various methods such as Lifesteal, Health Regen, and Item effects.

Overview

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The most reliable way for a player to heal themselves is by killing a Medic Trooper and picking up their Medic Pack, or by going back to their team's base, which has a constant source of healing. Alternatively, they can buy Healing or Lifesteal items. Some heroes also have healing abilities. See a full list of healing sources below.

Besides direct healing, players passively recover health at all times through Health Regen.

Healing Amp

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Healing Amp, also known as Healing Effectiveness, is a stat which increases the amount of healing a hero does with their abilities and items. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as   Healing Rite's active effect.

This stat is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.

Healing Reduction

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Healing Reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.

Healing Reduction is represented as a percentage and stacks multiplicatively, meaning each additional source has diminishing returns.

If a player is hit by the same source of Healing Reduction before its effect has worn off (e.g. two or more enemy players with   Healbane), only the first source is applied.

Calculation

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Calculating Healing Reduction

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Multiple sources of Healing Reduction stack multiplicatively:

Total Reduction=1(1R1)×(1R2)

Example: If two sources of Healing Reduction are applied, one providing 40% and another providing 40%:

  1. Convert percentages to decimals: 0.40 and 0.40.
  2. Subtract from 1: (1 - 0.40) = 0.60 and (1 - 0.40) = 0.60.
  3. Multiply the remainders: 0.60 × 0.60 = 0.36.
  4. Subtract from 1: 1 - 0.36 = 0.64.
  5. Total Healing Reduction is 64%, not 80%.

Calculating Final Healing

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Final Healing=Initial Healing×(1Total Reduction)×(1+Healing Amp)

Example: A heal of 200 HP is applied to a target with 64% Total Healing Reduction. The healer has 25% Healing Amp.

  1. Apply Reduction: 200 × (1 - 0.64) = 200 × 0.36 = 72 HP.
  2. Apply Amp: 72 × (1 + 0.25) = 72 × 1.25 = 90 HP.
  3. Final Healing received is 90 HP.

Note: Healing from self-damage sources such as   Victor's   Pain Battery and   Aura of Suffering does not appear in the endgame hero stats screen, but it does appear in the healing sources graph.

Sources of direct healing

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Killing a Medic Trooper drops a Medic Pack that heals nearby players based on the following formula:

Heal = (13% of hero's missing HP + 150 HP + 2 HP per minute) / Number of nearby heroes

The team's base heals players by increasing their Health Regen to 6% of their maximum health per second plus 60 health per second.

Heroes

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This is a dynamic list "heal". Edit contents · Edit notes.
Hero Ability Notes
  Abrams   Siphon Life Lifesteals off damage dealt while active.
  Infernal Resilience Passively restores health for a percentage of all incoming damage. T2 upgrade also grants passive melee lifesteal.
  Apollo   Flawless Advance Heals a flat amount per hit. Unlocked by T1 upgrade.
  Bebop   Exploding Uppercut Restores a portion of missing health on use. Unlocked by T3 upgrade.
  Calico   Leaping Slash Heals a flat amount on hero hit. Unlocked by T1 upgrade.
  Return to Shadows Heals a flat amount on use. Unlocked by T3 upgrade.
  Celeste   Light Eater Grants a buff that gives spirit lifesteal while active.
  Drifter   Bloodscent Restores a portion of missing health on kill.
  Dynamo   Rejuvenating Aurora Heals per second while channeling. T3 upgrade also adds passive max health regen.
  Grey Talon   Rain of Arrows Grants bullet and spirit lifesteal while active. Unlocked by T3 upgrade.
  Infernus   Napalm Lifesteals off all damage dealt to napalmed targets. Unlocked by T2 upgrade.
  Concussive Combustion Lifesteals off damage dealt. Unlocked by T2 upgrade.
  Ivy   Kudzu Connection Grants bullet lifesteal. Also replicates a portion of healing.
  Stone Form Heals a percentage of max HP on cast.
  Kelvin   Frost Grenade Heals Kelvin and nearby allies for a flat amount.
  Frozen Shelter Regenerates health for all allies inside the dome.
  Lady Geist   Life Drain Lifesteals off damage dealt. Alternate cast heals an allied hero by the same amount.
  Soul Exchange Swaps health levels with an enemy hero by healing Geist then dealing pure damage to the enemy by the equivalent amount.
  Lash   Flog Heals Lash for a percentage of damage dealt to heroes.
  McGinnis   Medicinal Specter Heals nearby allies per second.
  Mina   Rake Heals a flat amount on kill.
  Mo & Krill   Scorn Heals for a percentage of damage dealt.
  Combo Lifesteals off damage dealt. Unlocked by T1 upgrade.
  Paige   Rallying Charge Heal affected allies and Paige for a flat amount.
  Rem   Tag Along Restores a portion of target's missing health on attachment, then heals per second for a short duration.
  Lil Helpers Regenerates health for any trooper the helpers are attached to.
  Silver   Lycan Curse Restores a percentage of missing health on activation.
  Silver (Transformed)   Go For The Throat Lifesteals off melee damage dealt.
  Victor   Pain Battery Restores a portion of missing health on hero hit. Unlocked by T3 upgrade.
  Jumpstart Grants a flat health regen buff on use.
  Viscous   The Cube Regenerates health for the target.
  Puddle Punch
  Warden   Last Stand Lifesteals off all damage dealt while active.
  Wraith   Card Trick Heals Wraith for a flat amount when a Heart or Joker card hits.
  Yamato   Crimson Slash Heals a flat amount on hero hit.
  Shadow Transformation Restores a percentage of max health per hero kill.

Items

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List of items
Name   Cost Category Healing amount
  Restorative Shot 800 Weapon 50 Healing From Heroes
20 Healing From NPCs
  Headhunter 3,200 Weapon 4%  x0.06 Heal Per Headshot
  Healing Rite 800 Vitality 300  x1.1 Total HP Regen
  Melee Lifesteal 800 Vitality 100 Heal on Melee Hit (30% on NPCs)
  Healbane 1,600 Vitality 275 Heal On Hero Kill
  Restorative Locket 1,600 Vitality 16  x0.5 Heal Per Stack
  Healing Nova 3,200 Vitality 325  x6 Total HP Regen
  Lifestrike 3,200 Vitality 100  x1.5 Heal on Melee Hit, plus 30%  x0.5 Lifesteal (40% on NPCs)
  Rescue Beam 3,200 Vitality 20% Heal Amount
  Siphon Bullets 6,400 Vitality Max HP Steal Per Bullet
  Radiant Regeneration 3,200 Spirit 65  x2 Heal on Ability Cast

Sources of healing reduction

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Heroes

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This is a dynamic list "healreduce". Edit contents · Edit notes.
Hero Ability Heal Reduction Notes
  Drifter   Stalker's Mark 40% (T3)
  Infernus   Napalm 33% (T3)
  Pocket   Affliction 100% (T3)
  Venator   Consecrating Grenade 30% T3 upgrade increases heal reduction by 20% (total 50%).
  Vindicta   Crow Familiar 35% (T1)
  Vyper   Lethal Venom 40% (T2)

Items

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This is a dynamic list "Healing Reduction". Edit contents.
Name CostCategoryStat change
  Toxic Bullets3,200  Weapon-35% Healing Reduction
  Crippling Headshot6,400  Weapon-35% Healing Reduction
  Haunting ShotLegendary  Weapon-40% Healing Reduction
  Healbane1,600  Vitality-35% Healing Reduction
  Cheat Death6,400  Vitality-60% Healing Reduction
  Inhibitor6,400  Vitality-40% Healing Reduction
  Decay3,200  Spirit-50% Healing Reduction
  Spirit Burn6,400  Spirit-70% Healing Reduction
  •   Cheat Death applies -60% healing reduction to its user for 4.5 seconds (the same duration as the invulnerability).

See also

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