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Once Inhibited, subsequent shots refreshes the duration of the effect.  
Once Inhibited, subsequent shots refreshes the duration of the effect.  


{| class="wikitable sortable mw-collapsible"
{{Buildup|Inhibitor}}
|+Buildup Per Shot
!Hero
!% per shot
|-
|{{HeroIcon|Abrams}}
|50
|-
|{{HeroIcon|Bebop}}
|10.1
|-
|{{HeroIcon|Billy}}
|10.2
|-
|{{HeroIcon|Calico}}
|23
|-
|{{HeroIcon|The Doorman}}
|50
|-
|{{HeroIcon|Drifter}}
|40
|-
|{{HeroIcon|Dynamo}}
|27
|-
|{{HeroIcon|Grey Talon}}
|48
|-
|{{HeroIcon|Haze}}
|12.3
|-
|{{HeroIcon|Holliday}}
|42
|-
|{{HeroIcon|Infernus}}
|12.3
|-
|{{HeroIcon|Ivy}}
|8.9
|-
|{{HeroIcon|Kelvin}}
|27
|-
|{{HeroIcon|Lady Geist}}
|42
|-
|{{HeroIcon|Lash}}
|19
|-
|{{HeroIcon|McGinnis}}
|10.1
|-
|{{HeroIcon|Mina}}
|26
|-
|{{HeroIcon|Mirage}}
|35
|-
|{{HeroIcon|Mo & Krill}}
|21
|-
|{{HeroIcon|Paige}}
|43
|-
|{{HeroIcon|Paradox}}
|15.2
|-
|{{HeroIcon|Pocket}}
|45
|-
|{{HeroIcon|Seven}}
|19
|-
|{{HeroIcon|Shiv}}
|46
|-
|{{HeroIcon|Sinclair}}
|35
|-
|{{HeroIcon|Victor}}
|19
|-
|{{HeroIcon|Vindicta}}
|24
|-
|{{HeroIcon|Viscous}}
|23
|-
|{{HeroIcon|Vyper}}
|8.5
|-
|{{HeroIcon|Warden}}
|27
|-
|{{HeroIcon|Wraith}}
|11.2
|-
|{{HeroIcon|Yamato}}
|38
|}


== Update history ==
== Update history ==

Revision as of 17:49, 31 January 2026

Inhibitor
Image for the Deadlock item Inhibitor
Cost Souls6,400
Tier 4
+10% Weapon Damage
+150 Bonus Health
Passive
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Internal name: upgrade_inhibitor

Inhibitor is a Tier 4 Vitality Item that provides Weapon Damage and Bonus Health to the purchasing hero.

Inhibitor has a passive effect, causing bullets that hit a target to buildup to reduce the target's Damage and Healing.

Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.

It can be purchased from the Shop for Souls6,400.

Inhibitor debuff effect

Notes

Buildup Per Shot

The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.

Once Inhibited, subsequent shots refreshes the duration of the effect.

Buildup Per Bullet: Inhibitor
Hero% per bulletBullets/ShotShots to Proc
(all bullets hit)
Abrams5.692
Apollo35.83
Bebop10.110
Billy10.210
Calico2.595
Celeste47.73
The Doorman47.73
Drifter13.233
Dynamo27.04
Graves12.09
Grey Talon48.73
Haze12.39
Holliday41.73
Infernus12.39
Ivy8.912
Kelvin27.04
Lady Geist41.73
Lash19.06
McGinnis10.110
Mina26.14
Mirage34.93
Mo & Krill5.245
Paige37.13
Paradox15.27
Pocket6.473
Rem26.84
Seven19.06
Shiv7.763
Silver8.572
Silver (Transformed)61.52
Sinclair34.93
Venator14.57
Victor19.06
Vindicta24.45
Viscous22.55
Vyper8.512
Warden27.04
Wraith11.29
Yamato7.753

Update history

View the full update history: Inhibitor/Update history

Update Changes

April 30, 2026

  • Weapon Damage reduced from 25% to 10%.

March 6, 2026

  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%

January 30, 2026

  • Weapon Damage increased from 15% to 22%.
  • Bonus Health increased from 125 to 150.
Weapon
Vitality
Spirit