| Inhibitor | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +10% Weapon Damage | |||
| +150 Bonus Health | |||
| Passive | |||
| Your bullets build up to reduce the target's outgoing damage and apply healing reduction. | |||
| Internal name: upgrade_inhibitor | |||
Inhibitor: Difference between revisionsGive feedback
TheMilkMan (talk | contribs) No edit summary |
Wrap Infobox item into Default/Enhanced tabber (BOT) |
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;"> | |||
<tabber> | |||
Default= | |||
{{Infobox item | {{Infobox item | ||
| item_name = Inhibitor | | item_name = Inhibitor | ||
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| passive1_stat4 = {{ItemData|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot | | passive1_stat4 = {{ItemData|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot | ||
}} | }} | ||
|-| | |||
Enhanced= | |||
{{Infobox item | |||
| enhanced = true | |||
| item_name = Inhibitor | |||
| item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]] | |||
| item_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_inhibitor_desc|item_name={{#var:item_key_or_en}}}} | |||
| passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent|prefix=|suffix=|noicon=true}} Damage Penalty (Conditional) | |||
| passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent|prefix=|suffix=|noicon=true}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional) | |||
| passive1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DebuffDuration|prefix=|suffix=s|noicon=true}} [[Debuff]] Duration | |||
| passive1_stat4 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BuildUpPerShot|prefix=|suffix=|noicon=true}} Buildup Per Shot | |||
}} | |||
</tabber> | |||
</div> | |||
'''Inhibitor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Weapon Damage]] and [[Bonus Health]] to the purchasing hero. | '''Inhibitor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Weapon Damage]] and [[Bonus Health]] to the purchasing hero. | ||
Revision as of 21:52, 11 February 2026
| Inhibitor | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| Enhanced | |||
| +30% Weapon Damage | |||
| +275 Bonus Health | |||
| Passive | |||
| Your bullets build up to reduce the target's outgoing damage and apply healing reduction. | |||
| Internal name: upgrade_inhibitor | |||
Inhibitor is a Tier 4 Vitality Item that provides Weapon Damage and Bonus Health to the purchasing hero.
Inhibitor has a passive effect, causing bullets that hit a target to buildup to reduce the target's Damage and Healing.
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
It can be purchased from the Shop for
6,400.

Notes
- Inhibitor's Damage Reduction Debuff effect will apply to enemy players with Unstoppable activated.
Buildup Per Shot
The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.
Once Inhibited, subsequent shots refresh the duration of the effect.
| Hero | % per bullet | Bullets/Shot | Shots to Proc (all bullets hit) |
|---|---|---|---|
| Abrams | 5.6 | 9 | 2 |
| Apollo | 35.8 | — | 3 |
| Bebop | 10.1 | — | 10 |
| Billy | 10.2 | — | 10 |
| Calico | 2.5 | 9 | 5 |
| Celeste | 47.7 | — | 3 |
| The Doorman | 47.7 | — | 3 |
| Drifter | 13.2 | 3 | 3 |
| Dynamo | 27.0 | — | 4 |
| Graves | 12.0 | — | 9 |
| Grey Talon | 48.7 | — | 3 |
| Haze | 12.3 | — | 9 |
| Holliday | 41.7 | — | 3 |
| Infernus | 12.3 | — | 9 |
| Ivy | 8.9 | — | 12 |
| Kelvin | 27.0 | — | 4 |
| Lady Geist | 41.7 | — | 3 |
| Lash | 19.0 | — | 6 |
| McGinnis | 10.1 | — | 10 |
| Mina | 26.1 | — | 4 |
| Mirage | 34.9 | — | 3 |
| Mo & Krill | 5.2 | 4 | 5 |
| Paige | 37.1 | — | 3 |
| Paradox | 15.2 | — | 7 |
| 6.4 | 7 | 3 | |
| Rem | 26.8 | — | 4 |
| Seven | 19.0 | — | 6 |
| Shiv | 7.7 | 6 | 3 |
| Silver | 8.5 | 7 | 2 |
| 61.5 | — | 2 | |
| Sinclair | 34.9 | — | 3 |
| Venator | 14.5 | — | 7 |
| Victor | 19.0 | — | 6 |
| Vindicta | 24.4 | — | 5 |
| Viscous | 22.5 | — | 5 |
| Vyper | 8.5 | — | 12 |
| Warden | 27.0 | — | 4 |
| Wraith | 11.2 | — | 9 |
| Yamato | 7.7 | 5 | 3 |
Update history
View the full update history: Inhibitor/Update history
| Update | Changes |
|---|---|
| |
| |
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