Inhibitor

Revision as of 16:21, 26 November 2025 by BabyAgain (talk | contribs) (Updated buildup values for two heroes)
Inhibitor
Image for the Deadlock item Inhibitor
Cost Souls6,400
Tier 4
+10% Weapon Damage
+150 Bonus Health
Passive
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Internal name: upgrade_inhibitor

Inhibitor is a Tier 4 Vitality Item that provides Weapon Damage and Bonus Health to the purchasing hero.

Inhibitor has a passive effect, causing bullets that hit a target to buildup to reduce the target's Damage and Healing.

Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.

It can be purchased from the Shop for Souls6,400.

Inhibitor debuff effect

Notes

Buildup Per Shot

The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.

Once Inhibited, subsequent shots refreshes the duration of the effect.

Buildup Per Shot
Hero % per shot
  Abrams 50
  Bebop 10.1
  Billy 10.2
  Calico 23
  The Doorman 50
  Drifter 40
  Dynamo 27
  Grey Talon 48
  Haze 12.3
  Holliday 42
  Infernus 12.3
  Ivy 8.9
  Kelvin 27
  Lady Geist 42
  Lash 19
  McGinnis 10.1
  Mina 26
  Mirage 35
  Mo & Krill 21
  Paige 43
  Paradox 15.2
  Pocket 45
  Seven 19
  Shiv 46
  Sinclair 35
  Victor 19
  Vindicta 24
  Viscous 23
  Vyper 8.5
  Warden 27
  Wraith 11.2
  Yamato 38

Update history

Main article: Update history

View the full update history: Inhibitor/Update history

Update Changes

April 30, 2026

  • Weapon Damage reduced from 25% to 10%.

March 6, 2026

  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%

January 30, 2026

  • Weapon Damage increased from 15% to 22%.
  • Bonus Health increased from 125 to 150.
Weapon
Vitality
Spirit