InhibitorGive feedback
| Inhibitor | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +10% Weapon Damage | |||
| +150 Bonus Health | |||
| Passive | |||
| Your bullets build up to reduce the target's outgoing damage and apply healing reduction. | |||
| Internal name: upgrade_inhibitor | |||
Inhibitor is a Tier 4 Vitality Item that provides Weapon Damage and Bonus Health to the purchasing hero.
Inhibitor has a passive effect, causing bullets that hit a target to buildup to reduce the target's Damage and Healing.
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
It can be purchased from the Shop for
6,400.

Notes
- Inhibitor's Damage Reduction Debuff effect will apply to enemy players with Unstoppable activated.
Buildup Per Shot
The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.
Once Inhibited, subsequent shots refreshes the duration of the effect.
| Hero | % per shot |
|---|---|
| Abrams | 50 |
| Bebop | 10.1 |
| Billy | 10.2 |
| Calico | 23 |
| The Doorman | 50 |
| Drifter | 40 |
| Dynamo | 27 |
| Grey Talon | 48 |
| Haze | 12.3 |
| Holliday | 42 |
| Infernus | 12.3 |
| Ivy | 8.9 |
| Kelvin | 27 |
| Lady Geist | 42 |
| Lash | 19 |
| McGinnis | 10.1 |
| Mina | 26 |
| Mirage | 35 |
| Mo & Krill | 21 |
| Paige | 43 |
| Paradox | 15.2 |
| 45 | |
| Seven | 19 |
| Shiv | 46 |
| Sinclair | 35 |
| Victor | 19 |
| Vindicta | 24 |
| Viscous | 23 |
| Vyper | 8.5 |
| Warden | 27 |
| Wraith | 11.2 |
| Yamato | 38 |
Update history
View the full update history: Inhibitor/Update history
| Update | Changes |
|---|---|
| |
| |
|