Pocket

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Pocket
Trickster
Burst Damage
Frogs
Weapon Stats
Damage Per Second: 57.1
Bullet Damage: 4.28+0.14
Pellets per shot: 7
Ammo: 11
Bullets per sec: 1.9
Reload Time: 2.82s
Bullet Velocity: 559m/s
Light Melee: 60+1.58
Heavy Melee: 116+3.05
Vitality Stats
Health: 780+36
Health Regen: 1
Spirit Resist: -15%
Move Speed: 7.2m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:They/Them[1][2][3][4][5]

[6][7][8][9][10][11][12][13][14]

[15][16][17][18][19][20]
Voice Actor:Greg Chun[21]
Release Date:April 24, 2024
Internal names:Synth; Fairfax
I need to stay unpredictable.

Pocket is a Hero in Deadlock. Having to fight in the Ritual for the chance to stop their father, Pocket prefers to fight up close thanks to their powerful shotgun and highly mobile abilities. Opening their magic briefcase to Barrage groups of enemies with spiritual bursts, Pocket may use their Flying Cloak to teleport beside their targets and unload their shotgun; disappearing inside their Enchanter's Satchel to avoid return fire. When surrounded by enemies, Pocket can unleash an Affliction to slowly eat away at their health, setting their enemies up for a devastating attack.

The eldest heir to Fairfax Industries, Arin Fairfax has been in hiding for over 5 years after a failed assassination attempt. Fearing for their life and wishing to chart their own path, the newly nicknamed Pocket has been keeping their original identity secret while investigating who had tried to kill them.

Weapon

The Black Sheep
Spreadshot
Close Range
57 Damage Per Second
Falloff Range
16m ➞ 46m

Abilities

Barrage

Barrage

Channel Time 2s


Radius 4.5m





Number of Charges 0


Cooldown 32s



Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.

Casting AirDash or Flying Cloaking will not cancel Barrage.


6%

Amp Per Stack

x0.465


32

Damage Per Projectile


30

Movement Slow

4  Projectile Amount

1.5s  Slow Duration 

15s  Amp Duration 

Ability Point1
16 Damage Per Projectile
Ability Point2
-16s Cooldown
Ability Point5
+4% Amp Per Stack and 3m Radius
Debuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by Unstoppable
  • Damage Amp is applied on Pocket, meaning it amplifies Pocket's damage against all enemies and NPCs, even if they weren't hit by Barrage.
  • Damage Amp works against Sinner's Sacrifice. With max stacks, Pocket can hit jackpot with only 2 heavy melees. This is likely a bug.
  • Casting Barrage again before running out of stacks removes the existing stacks.

  • Casting Barrage and making any input that is not related to movement will cancel the Barrage without taking the cooldown.
  • Ground-dashing in the beginning of the Barrage animation will make the distance of the dash become significantly reduced.

Notes
  • Damage Amp is applied on Pocket, meaning it amplifies Pocket's damage against all enemies and NPCs, even if they weren't hit by Barrage.
  • Damage Amp works against Sinner's Sacrifice. With max stacks, Pocket can hit jackpot with only 2 heavy melees. This is likely a bug.
  • Casting Barrage again before running out of stacks removes the existing stacks.
Tips
  • Casting Barrage and making any input that is not related to movement will cancel the Barrage without taking the cooldown.
  • Ground-dashing in the beginning of the Barrage animation will make the distance of the dash become significantly reduced.

Flying Cloak

Flying Cloak



Radius 5m





Number of Charges 0


Cooldown 25s



Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.

x1.3


60

Damage

3.8s  Lifetime 

Ability Point1
70 Damage
Ability Point2
+5 Weapon Damage for 6s
Ability Point5
+1.6s Lifetime and -10s Cooldown.
Interacts partially with Slowing Hex.
Click to reveal more info.
  • T2 increases damage for each bullet in a 7-bullet spread. The total increase is 35 Damage per shot.
  • T2 damage buff is not affected by items or weapon investment.

Slowing Hex

Only the second cast - teleporting to the cloak - gets disabled.

Notes
  • T2 increases damage for each bullet in a 7-bullet spread. The total increase is 35 Damage per shot.
  • T2 damage buff is not affected by items or weapon investment.
Interactions
Slowing Hex

Only the second cast - teleporting to the cloak - gets disabled.

Enchanter's Satchel

Enchanter's Satchel

Channel Time 1.5s




Radius 12m





Number of Charges 0


Cooldown 17s



Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.



1.5s

Channel Duration

x1.1


65

Damage


0

Movement Slow


-0%

Fire Rate

0s  Debuff Duration

Ability Point1
-5s Cooldown
Ability Point2
90 Damage
Ability Point5
+1.5s Duration
+4m Radius
-40% Move Speed and Fire Rate for 4s
Debuff duration reduced by Debuff ResistEffect can be dispelledCC effect suppressed by Unstoppable
  • Using Enchanter's Satchel disarms Pocket. Consequently, using Satchel while reloading finishes the reload instantly. Reloading while inside the Satchel will do the same thing.

Affliction

Affliction



Radius 9m





Number of Charges 0


Cooldown 170s



Applies damage over time to enemies nearby.

Affliction's damage is non-lethal and does not apply item procs.

x0


0%

Current Health Damage

x0.21


32

Damage Per Second



10s

Debuff Duration

0%  Healing Reduction

Ability Point1
-35s Cooldown
Ability Point2
+3s Duration and +4m Radius
Ability Point5
Prevents all healing
+13 DPS with increase Spirit scaling
Debuff duration reduced by Debuff Resist
  • Deals 50% damage to objectives.
  • If the debuff is currently active, applying it again refreshes the current duration.

Street Brawl

Ability Changes

Apart from global changes, Pocket does not have any special modifications for their abilities in Street Brawl.

Item Draft

In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Pocket: High, Average, or Low chance.

Tier 1
High chance
Imbue

Close Quarters

Active
Imbue

Monster Rounds

Active
Imbue

Restorative Shot

Active
Imbue

Extra Stamina

Active
Imbue

Healing Rite

Active
Imbue

Extra Spirit

Active
Imbue

Mystic Burst

Active
Imbue

Mystic Expansion

Active
Average chance
Imbue

Extended Magazine

Active
Imbue

Headshot Booster

Active
Imbue

High-Velocity Rounds

Active
Imbue

Rapid Rounds

Active
Imbue

Extra Health

Active
Imbue

Grit

Active
Imbue

Melee Lifesteal

Active
Imbue

Rebuttal

Active
Imbue

Sprint Boots

Active
Imbue

Extra Charge

Active
Imbue

Mystic Regeneration

Active
Imbue

Rusted Barrel

Active
Imbue

Spirit Strike

Active
Low chance
Imbue

Extra Regen

Active
Tier 2
High chance
Imbue

Kinetic Dash

Active
Imbue

Mystic Shot

Active
Imbue

Swift Striker

Active
Imbue

Bullet Lifesteal

Active
Imbue

Enchanter's Emblem

Active
Imbue

Healbane

Active
Imbue

Spirit Lifesteal

Active
Imbue

Cold Front

Active
Imbue

Compress Cooldown

Active
Imbue

Duration Extender

Active
Imbue

Improved Spirit

Active
Imbue

Mystic Vulnerability

Active
Average chance
Imbue

Active Reload

Active
Imbue

Fleetfoot

Active
Imbue

Intensifying Magazine

Active
Imbue

Long Range

Active
Imbue

Melee Charge

Active
Imbue

Opening Rounds

Active
Imbue

Recharging Rush

Active
Imbue

Slowing Bullets

Active
Imbue

Spirit Shredder Bullets

Active
Imbue

Split Shot

Active
Imbue

Stalker

Active
Imbue

Titanic Magazine

Active
Imbue

Weakening Headshot

Active
Imbue

Battle Vest

Active
Imbue

Debuff Reducer

Active
Imbue

Enduring Speed

Active
Imbue

Guardian Ward

Active
Imbue

Healing Booster

Active
Imbue

Reactive Barrier

Active
Imbue

Restorative Locket

Active
Imbue

Return Fire

Active
Imbue

Spirit Shielding

Active
Imbue

Trophy Collector

Active
Imbue

Weapon Shielding

Active
Imbue

Arcane Surge

Active
Imbue

Bullet Resist Shredder

Active
Imbue

Mystic Slow

Active
Imbue

Quicksilver Reload

Active
Imbue

Slowing Hex

Active
Imbue

Spirit Sap

Active
Imbue

Suppressor

Active
Tier 3
High chance
Imbue

Cultist Sacrifice

Active
Imbue

Point Blank

Active
Imbue

Majestic Leap

Active
Imbue

Stamina Mastery

Active
Imbue

Warp Stone

Active
Imbue

Greater Expansion

Active
Imbue

Superior Cooldown

Active
Imbue

Superior Duration

Active
Imbue

Tankbuster

Active
Imbue

Torment Pulse

Active
Average chance
Imbue

Alchemical Fire

Active
Imbue

Ballistic Enchantment

Active
Imbue

Berserker

Active
Imbue

Blood Tribute

Active
Imbue

Burst Fire

Active
Imbue

Escalating Resilience

Active
Imbue

Express Shot

Active
Imbue

Headhunter

Active
Imbue

Heroic Aura

Active
Imbue

Hollow Point

Active
Imbue

Hunter's Aura

Active
Imbue

Shadow Weave

Active
Imbue

Sharpshooter

Active
Imbue

Spirit Rend

Active
Imbue

Tesla Bullets

Active
Imbue

Toxic Bullets

Active
Imbue

Weighted Shots

Active
Imbue

Bullet Resilience

Active
Imbue

Counterspell

Active
Imbue

Dispel Magic

Active
Imbue

Fortitude

Active
Imbue

Fury Trance

Active
Imbue

Healing Nova

Active
Imbue

Lifestrike

Active
Imbue

Metal Skin

Active
Imbue

Rescue Beam

Active
Imbue

Spirit Resilience

Active
Imbue

Veil Walker

Active
Imbue

Decay

Active
Imbue

Disarming Hex

Active
Imbue

Knockdown

Active
Imbue

Radiant Regeneration

Active
Imbue

Rapid Recharge

Active
Imbue

Silence Wave

Active
Imbue

Spirit Snatch

Active
Imbue

Surge of Power

Active
Tier 4
High chance
Imbue

Glass Cannon

Active
Imbue

Diviner's Kevlar

Active
Imbue

Leech

Active
Imbue

Spellbreaker

Active
Imbue

Vampiric Burst

Active
Imbue

Arctic Blast

Active
Imbue

Boundless Spirit

Active
Imbue

Escalating Exposure

Active
Imbue

Ethereal Shift

Active
Imbue

Spirit Burn

Active
Imbue

Transcendent Cooldown

Active
Average chance
Imbue

Armor Piercing Rounds

Active
Imbue

Capacitor

Active
Imbue

Crippling Headshot

Active
Imbue

Crushing Fists

Active
Imbue

Frenzy

Active
Imbue

Lucky Shot

Active
Imbue

Ricochet

Active
Imbue

Silencer

Active
Imbue

Spellslinger

Active
Imbue

Spiritual Overflow

Active
Imbue

Cheat Death

Active
Imbue

Colossus

Active
Imbue

Divine Barrier

Active
Imbue

Healing Tempo

Active
Imbue

Indomitable

Active
Imbue

Infuser

Active
Imbue

Inhibitor

Active
Imbue

Juggernaut

Active
Imbue

Phantom Strike

Active
Imbue

Plated Armor

Active
Imbue

Siphon Bullets

Active
Imbue

Unstoppable

Active
Imbue

Witchmail

Active
Imbue

Cursed Relic

Active
Imbue

Echo Shard

Active
Imbue

Focus Lens

Active
Imbue

Lightning Scroll

Active
Imbue

Magic Carpet

Active
Imbue

Mercurial Magnum

Active
Imbue

Mystic Reverb

Active
Imbue

Refresher

Active
Imbue

Scourge

Active
Imbue

Vortex Web

Active
Legendary
Average chance
Imbue

Haunting Shot

Active
Imbue

Infinite Rounds

Active
Imbue

Celestial Blessing

Active
Imbue

Cloak of Opportunity

Active
Imbue

Electric Slippers

Active
Imbue

Eternal Gift

Active
Imbue

Nullification Burst

Active
Imbue

Seraphim Wings

Active
Imbue

Shadow Strike

Active
Imbue

Frostbite Charm

Active
Imbue

Mystic Conduit

Active
Imbue

Mystical Piano

Active
Imbue

Omnicharge Signet

Active
Imbue

Prism Blast

Active
Imbue

Unstable Concoction

Active
Low chance
Imbue

Runed Gauntlets

Active
Imbue

Shrink Ray

Active

Backstory

See Pocket/Lore for more story content.

Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.

Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.

Update history

View the full update history: Pocket/Update history

Update Changes

July 28, 2026

  • Flying Cloak T3 reduced from -11s Cooldown to -10s.
  • Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades).

July 9, 2026

June 30, 2026

  • Bullet damage per boon reduced from 0.16 to 0.14.
  • Flying Cloak T3 reduced from -12s Cooldown to -11s.
  • Affliction cooldown increased from 150s to 170s. (Global ult change)
  • Affliction T1 reduced from -40s Cooldown to -35s. (Global ult change)

3D model

Click to view
Pocket

Weapon

Click to view
Pocket Weapon

Typography

Removed/Unused content

Trivia

  • A possible inspiration for Pocket is the hero Puck from Dota 2. Beyond their similar names, both heroes share key mechanics: launching a slow-moving projectile they can teleport to, dealing AoE burst damage, and gaining brief invulnerability by going into hiding.
  • Pocket was originally named Synth. They were later renamed to Fairfax.
  • Pocket is voiced by Greg Chun, who also voices Shiv.[21]
  • "Sulking in the Hideout" is displayed as one's status in the in-game Friends List when playing as Pocket in the Hideout.
  • Pocket's backstory and abilities have some similarities to the Biblical Plagues of Egypt: the death of the firstborn, the plague of frogs, and the pestilence (Affliction).
  • In Pocket's original model, their left hand had an eye tattoo on its back and a decayed skin tissue that glowed with the suitcase.

References

  1. Pocket's backstory - "Arin Fairfax (...) has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday."
  2. The Hidden King's in-game voice line - "Pocket is accepting their destiny!"
  3. The Hidden King's in-game voice line - "Pocket and their damn case!"
  4. The Hidden King's in-game voice line (to Mina) - "Once you complete the ritual, Arin will realize their folly, and the other vampires, your worth."
  5. Newscaster's in-game voice line (Winter skin unlocked) - "A street urchin in a Santa hat is making waves, as they spread holiday cheer throughout New York!"
  6. The Doorman's in-game voice line - "The child was out of their depth."
  7. Dynamo's in-game voice line - "They couldn't hide in that case forever!"
  8. Lady Geist's in-game voice line - "They looked familiar."
  9. Mina's in-game voice line - "Stupid Arin with their stupid scarf and their stupid case and their stupid family!"
  10. Paige's in-game voice line - "They seemed nice."
  11. Paige's in-game voice line - "I think they wanted to be here less than me."
  12. Paige's in-game voice line - "Why couldn't they just keep an angsty journal, like most people?"
  13. Paradox's in-game voice line - "So the heir to Fairfax Industries has graced us with their presence."
  14. Victor's in-game voice line - "Any other day, I would have wished them luck."
  15. Victor's in-game voice line - "I don't even wanna know what they got in that case."
  16. Viscous's in-game voice line - "They had sad eyes."
  17. Vyper's in-game voice line - "Pocket spends five years in the gutter and all of a sudden wants to pretend like they're one of us? Heheh- Yeah."
  18. Vyper's in-game voice line - "I don't know how, but they can really pull off a scarf."
  19. Yamato's in-game voice line - "(They were young and stupid…)"
  20. Yamato's in-game voice line - "(They need to let go of the past.)"
  21. 21.0 21.1 Greg's top 100 Voiceover roles 2025 on YouTube
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