Alchemical Flask
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* {{PageRef|name=Billy}},<ref>{{PageRef|name=Billy}}'s in-game [[Billy/Quotes#Enemies|voice line]] (Killed Warden): ''"Look who's gonna do whatever mommy and daddy tells him to do."''</ref> {{HeroIcon|Calico}},<ref>{{HeroIcon|Calico}}'s in-game [[Calico/Quotes#Enemy Heroes|voice line]] - ''"Warden, one day you'll understand the cost of blind loyalty."''</ref> {{HeroIcon|Pocket}}<ref>{{HeroIcon|Pocket}}'s in-game [[Pocket/Quotes#Enemies|voice line]] - ''"Stop living your parent's life and lead your own!"''</ref> and {{HeroIcon|Mirage}}<ref>{{HeroIcon|Mirage}}'s in-game [[Mirage/Quotes#Enemies|voice line]] - ''"Blind devotion isn't loyalty, it's ignorance."''</ref> call Warden out for his blind devotion to his parents' mission. | * {{PageRef|name=Billy}},<ref>{{PageRef|name=Billy}}'s in-game [[Billy/Quotes#Enemies|voice line]] (Killed Warden): ''"Look who's gonna do whatever mommy and daddy tells him to do."''</ref> {{HeroIcon|Calico}},<ref>{{HeroIcon|Calico}}'s in-game [[Calico/Quotes#Enemy Heroes|voice line]] - ''"Warden, one day you'll understand the cost of blind loyalty."''</ref> {{HeroIcon|Pocket}}<ref>{{HeroIcon|Pocket}}'s in-game [[Pocket/Quotes#Enemies|voice line]] - ''"Stop living your parent's life and lead your own!"''</ref> and {{HeroIcon|Mirage}}<ref>{{HeroIcon|Mirage}}'s in-game [[Mirage/Quotes#Enemies|voice line]] - ''"Blind devotion isn't loyalty, it's ignorance."''</ref> call Warden out for his blind devotion to his parents' mission. | ||
* {{PageRef|name=Viscous}} and {{PageRef|name=Vyper}} think Warden "needs to smile more".<ref>{{PageRef|name=Viscous}}'s in-game [[Viscous/Quotes#Enemies|voice line]] (killed Warden) - ''"Warden needs to smile more."''</ref><ref>{{PageRef|name=Vyper}}'s in-game [[Vyper/Quotes#Allied Heroes|voice line]] (pass Warden on zipline) ''- "Y'know, that guy needs to smile more".''</ref> | * {{PageRef|name=Viscous}} and {{PageRef|name=Vyper}} think Warden "needs to smile more".<ref>{{PageRef|name=Viscous}}'s in-game [[Viscous/Quotes#Enemies|voice line]] (killed Warden) - ''"Warden needs to smile more."''</ref><ref>{{PageRef|name=Vyper}}'s in-game [[Vyper/Quotes#Allied Heroes|voice line]] (pass Warden on zipline) ''- "Y'know, that guy needs to smile more".''</ref> | ||
* Just like patrons, {{PageRef|name=The Doorman}} also can not find out what Warden wants.<ref>'s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (Taunt Warden): ''"What do you want, Warden?"''</ref> | * Just like patrons, {{PageRef|name=The Doorman}} also can not find out what Warden wants.<ref>{{PageRef|name=The Doorman}}'s in-game [[The Doorman/Quotes#Hotel Guest Taunt|voice line]] (Taunt Warden): ''"What do you want, Warden?"''</ref> | ||
== Gallery == | == Gallery == | ||

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Warden is a Hero in Deadlock. He is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.
Alchemical Flask
Binding Word
Last Stand
View the full update history: Warden/Update history
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See Warden/Lore for more story content.
“Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
Warden hides his true motives from the Patrons, despite their telepathic abilities.[1][2] As such, the Patrons likely don't know that Warden is working against their goals. He also seems to hide his motivations from his allies, based on his conversation with Holliday.[3]
How Warden intends to stop the Patrons is currently unknown. Warden expresses that he "only gets one shot at this"[4], and is willing to die if it means completing his mission.[5]
Although Warden is committed to protecting humanity at all costs, he does not discriminate against supernatural creatures. He treats characters like Abrams and Ivy with respect, while showing clear contempt for certain humans like Lash and Paradox.[6]
Warden has no hobbies outside of his training.[7][8][9] He's said to be a vigilante,[10][11] although street-level characters (such as Ivy, Vyper and Wraith) don't recognise or acknowledge him as such.
It's implied that Warden's militant alchemist bloodline comes from his father's side.[12]