Jump to content

Toxic Bullets: Difference between revisions

From Deadlock Wiki
99dentay (talk | contribs)
m Updated Recommended Heroes with any who have the item in their Default Build
m Recommended Removal, removed: == Recommended heroes == * {{HeroIcon|Infernus}}
 
(53 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{Infobox item
{{Infobox item
|item_imagefilepath=Toxic Bullets
| item_name            = Toxic Bullets
|item_name=Toxic Bullets
| item_type            = Weapon
|item_type=Weapon
| item_tier            = 3
|has_components=false
| has_components       = false
|has_passive1=true
| has_passive1         = true
|has_passive2=false
| has_passive2         = false
|has_active1=false
| has_active1         = false
|has_iscomponentof=false
| has_iscomponentof   = false
|souls = 3000
| item_stat1          = +100 [[Bonus Health]]
|passive1_description=Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage of their current health''' over time. Also applies '''Healing Reduction''' on the bleeding target.
| souls               = 3,000
|passive1_cooldown=
| passive1_description = Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage''' of their '''Max Health''' over time. Also applies '''Healing Reduction''' on the bleeding target.
|passive1_stat1=6%/sec Bleed Damage
| passive1_stat1       = 2.8%/sec [[Bleed]] Damage
|passive1_stat2=-55% Healing Reduction
| passive1_stat2       = -50% Healing Reduction (Conditional)
|passive1_stat3=3s Duration
| passive1_stat3       = 3s Duration
|passive1_stat4=10.3% Buildup Per Shot}}
| passive1_stat4       = 0.9% Buildup Per Shot
}}


== Recommended heroes ==
'''Toxic Bullets''' is a Tier 3 Weapon [[item]] that causes bullets fired to build up a [[Status Effects#Bleed|bleed]] on enemies, and applies healing reduction to the target. It also increases max [[health]].


* [[Infernus]]
It can be purchased from the [[Shop]] for {{Souls|3,000}}.
 
== Notes ==
* Bleed damage can kill.
* Bleed damage applies or "ticks" every half-second, dealing slightly over 1.4% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 8.4% max health spirit damage.
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]]. The extra damage is applied proportionally. For instance, since Duration Extender adds .42 seconds to the bleed effect, the bleed will deal .588% extra spirit damage for a total of 8.988% max health spirit damage.
* Headshots do not affect the buildup per shot.
* Light and Heavy Melee attacks count as one full shot each.
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed.
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but its damage is heavily reduced; moreover, it is difficult to effectively build bleed on troopers and T1 Denizens because of their low health (though it can be done with high-buildup characters and light melee strikes).
* The healing reduction only applies while the target is bleeding.
* The healing reduction stacks with other sources of healing reduction. For instance, [[Healbane]] and Toxic Bullets will apply a healing reduction effect of 70%, and [[Leech]] and Toxic Bullets will apply an effect of 80%. The combination of Leech and Toxic Bullets is one of the most effective anti-heal strategies in the game.
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.
* For characters with shotgun-style weapons that shoot pellets (Abrams, Calico, Yamato, etc.), the listed bleed buildup applies on a shot where ''every'' pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup.
* For characters with burst-fire weapons (Lash, Seven, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target.
* For characters with splash damage on their weapons (currently only Viscous and Yamato's alt-fires), the listed bleed buildup applies in full regardless of whether a target was hit directly or indirectly with a shot.
* Shiv's alt-fire builds bleed identically to his primary fire.
 
== Bugs ==
The in-game tooltip shows three green arrows next to the bleed damage, which normally indicates that a stat scales with Spirit, but the stat is fixed and does not scale whatsoever.
 
== Buildup Per Shot ==
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
{| class="wikitable sortable mw-collapsible"
|+Buildup Per Shot
!Hero
!% per shot
|-
|{{HeroIcon|Abrams}}
|41
|-
|{{HeroIcon|Bebop}}
|8.1
|-
|{{HeroIcon|Calico}}
|18.1
|-
|{{HeroIcon|Dynamo}}
|22
|-
|{{HeroIcon|Grey Talon}}
|39
|-
|{{HeroIcon|Haze}}
|9.9
|-
|{{HeroIcon|Holliday}}
|34
|-
|{{HeroIcon|Infernus}}
|9.9
|-
|{{HeroIcon|Ivy}}
|7.1
|-
|{{HeroIcon|Kelvin}}
|22
|-
|{{HeroIcon|Lady Geist}}
|34
|-
|{{HeroIcon|Lash}}
|15.3
|-
|{{HeroIcon|McGinnis}}
|8.1
|-
|{{HeroIcon|Mirage}}
|28
|-
|{{HeroIcon|Mo & Krill}}
|16.6
|-
|{{HeroIcon|Paradox}}
|12.2
|-
|{{HeroIcon|Pocket}}
|36
|-
|{{HeroIcon|Seven}}
|15.3
|-
|{{HeroIcon|Shiv}}
|37
|-
|{{HeroIcon|THE MAGNIFICENT SINCLAIR}}
|28
|-
|{{HeroIcon|Vindicta}}
|19.6
|-
|{{HeroIcon|Viscous}}
|18.1
|-
|{{HeroIcon|Vyper}}
|6.2
|-
|{{HeroIcon|Warden}}
|22
|-
|{{HeroIcon|Wraith}}
|9
|-
|{{HeroIcon|Yamato}}
|31
|}


== Update history ==
== Update history ==
{{Main|Toxic Bullets/Update history}}
{{Update history}}


{{Items}}
{{Item Navbox}}
[[Category:Items]]

Latest revision as of 16:44, 18 February 2025

Toxic Bullets
Cost Souls3,000
Tier 3
Shop Bonus +14% Weapon Damage
+100 Bonus Health
Passive
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
2.8%/sec Bleed Damage
-50% Healing Reduction (Conditional)
3s Duration
0.9% Buildup Per Shot


Toxic Bullets is a Tier 3 Weapon item that causes bullets fired to build up a bleed on enemies, and applies healing reduction to the target. It also increases max health.

It can be purchased from the Shop for Souls3,000.

Notes[edit | edit source]

  • Bleed damage can kill.
  • Bleed damage applies or "ticks" every half-second, dealing slightly over 1.4% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 8.4% max health spirit damage.
  • The duration of the bleed is affected by the Ability Duration stat, such as from Duration Extender and Decay. The extra damage is applied proportionally. For instance, since Duration Extender adds .42 seconds to the bleed effect, the bleed will deal .588% extra spirit damage for a total of 8.988% max health spirit damage.
  • Headshots do not affect the buildup per shot.
  • Light and Heavy Melee attacks count as one full shot each.
  • Bleed does not build on any structures, such as Guardians and Walkers. Mid-boss is also immune to bleed.
  • Bleed does build on Troopers and Denizens, but its damage is heavily reduced; moreover, it is difficult to effectively build bleed on troopers and T1 Denizens because of their low health (though it can be done with high-buildup characters and light melee strikes).
  • The healing reduction only applies while the target is bleeding.
  • The healing reduction stacks with other sources of healing reduction. For instance, Healbane and Toxic Bullets will apply a healing reduction effect of 70%, and Leech and Toxic Bullets will apply an effect of 80%. The combination of Leech and Toxic Bullets is one of the most effective anti-heal strategies in the game.
  • The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.
  • For characters with shotgun-style weapons that shoot pellets (Abrams, Calico, Yamato, etc.), the listed bleed buildup applies on a shot where every pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup.
  • For characters with burst-fire weapons (Lash, Seven, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target.
  • For characters with splash damage on their weapons (currently only Viscous and Yamato's alt-fires), the listed bleed buildup applies in full regardless of whether a target was hit directly or indirectly with a shot.
  • Shiv's alt-fire builds bleed identically to his primary fire.

Bugs[edit | edit source]

The in-game tooltip shows three green arrows next to the bleed damage, which normally indicates that a stat scales with Spirit, but the stat is fixed and does not scale whatsoever.

Buildup Per Shot[edit | edit source]

The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.

Buildup Per Shot
Hero % per shot
Abrams 41
Bebop 8.1
Calico 18.1
Dynamo 22
Grey Talon 39
Haze 9.9
Holliday 34
Infernus 9.9
Ivy 7.1
Kelvin 22
Lady Geist 34
Lash 15.3
McGinnis 8.1
Mirage 28
Mo & Krill 16.6
Paradox 12.2
Pocket 36
Seven 15.3
Shiv 37
File:THE MAGNIFICENT SINCLAIR MM.png THE MAGNIFICENT SINCLAIR 28
Vindicta 19.6
Viscous 18.1
Vyper 6.2
Warden 22
Wraith 9
Yamato 31

Update history[edit | edit source]

Main article: Toxic Bullets/Update history
Update Changes

December 6, 2024

  • Bleed damage increased from 2.5% to 2.75%

November 21, 2024

  • Healing Reduction reduced from 65% to 50%

November 7, 2024

  • Damage changed from 5% of Current Health to 2.5% of Max Health.