Updates: Difference between revisions

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Previous Updates: started replacing links by the new update template (WIP)
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| style="text-align:center; width:30%;" | '''Hero Changes'''
| style="text-align:center; width:30%;" | '''Hero Changes'''
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| style="vertical-align:text-top;" |[[Update:October 3,_2025|'''October 3, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|October|3|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Hero changes.
* Hero changes.
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* Nerfs to {{PageRef|Victor|size=20px}}.
* Nerfs to {{PageRef|Victor|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:October 2,_2025|'''October 2, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|October|2|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Weapon item investments increased.
* Weapon item investments increased.
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* Adjustments to {{PageRef|Wraith|size=20px}}.
* Adjustments to {{PageRef|Wraith|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:September 11,_2025|'''September 11, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|September|11|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Hero changes.
* Hero changes.
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* Nerf to {{PageRef|The Doorman|size=20px}}.
* Nerf to {{PageRef|The Doorman|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:September 8,_2025|'''September 8, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|September|8|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Hero changes.
* Hero changes.
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* Nerf to {{PageRef|Paige|size=20px}}.
* Nerf to {{PageRef|Paige|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:September 4,_2025|'''September 4, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|September|4|2025}}'''
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* [[Rejuvenator|Rejuv]] now only heals the person hitting the crystal.
* [[Rejuvenator|Rejuv]] now only heals the person hitting the crystal.
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* Nerfs to {{PageRef|Warden|size=20px}}.
* Nerfs to {{PageRef|Warden|size=20px}}.
|-
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| style="vertical-align:text-top;" |[[Update:August 29,_2025|'''August 29, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|August|29|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* New hero: {{PageRef|Victor|size=20px}}
* New hero: {{PageRef|Victor|size=20px}}
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* Nerfs to {{PageRef|Victor|size=20px}}.
* Nerfs to {{PageRef|Victor|size=20px}}.
|-
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| style="vertical-align:text-top;" |[[Update:August 28,_2025|'''August 28, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|August|28|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Hero changes
* Hero changes
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* Bug fix for {{PageRef|Paige|size=20px}}.
* Bug fix for {{PageRef|Paige|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:August 27,_2025|'''August 27, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|August|27|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* New hero: {{PageRef|Drifter|size=20px}}
* New hero: {{PageRef|Drifter|size=20px}}
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
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| style="vertical-align:text-top;" |[[Update:August 25,_2025|'''August 25, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|August|25|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* New hero: {{PageRef|Paige|size=20px}}
* New hero: {{PageRef|Paige|size=20px}}
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| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
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| style="vertical-align:text-top;" |[[Update:August 22,_2025|'''August 22, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|August|22|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* New hero: {{PageRef|The Doorman|size=20px}}
* New hero: {{PageRef|The Doorman|size=20px}}
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* Buffs to {{PageRef|Billy|size=20px}}.
* Buffs to {{PageRef|Billy|size=20px}}.
|-
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| style="vertical-align:text-top;" |[[Update:August 20,_2025|'''August 20, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|August|20|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* New hero: {{PageRef|Billy|size=20px}}
* New hero: {{PageRef|Billy|size=20px}}
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
|-
| style="vertical-align:text-top;" |[[Update:August 19,_2025|'''August 19, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|August|19|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Hero changes
* Hero changes
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* Adjustments to {{PageRef|Mina|size=20px}}.
* Adjustments to {{PageRef|Mina|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:August 18,_2025|'''August 18, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|August|18|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* New hero: {{PageRef|Mina|size=20px}}
* New hero: {{PageRef|Mina|size=20px}}
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| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
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| style="vertical-align:text-top;" |[[Update:August 8,_2025|'''August 8, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|August|8|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Rejuv reworked, drops 1 crystal again and grants credits to the team after multiple melees
* Rejuv reworked, drops 1 crystal again and grants credits to the team after multiple melees
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* Nerfs to {{PageRef|Vyper|size=20px}}.
* Nerfs to {{PageRef|Vyper|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:August 1,_2025|'''August 1, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|August|1|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Rejuv duration reduced to 5 minutes
* Rejuv duration reduced to 5 minutes
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| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
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| style="vertical-align:text-top;" |[[Update:July 29,_2025|'''July 29, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|July|29|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Mid Boss HP changes and Rejuvenator rework; Rejuv now grants an in-place revive and stat buffs to the heroes who have it.
* Mid Boss HP changes and Rejuvenator rework; Rejuv now grants an in-place revive and stat buffs to the heroes who have it.
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* Nerfs to {{PageRef|Yamato|size=20px}}.
* Nerfs to {{PageRef|Yamato|size=20px}}.
|-
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| style="vertical-align:text-top;" |[[Update:July 4,_2025|'''July 4, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|July|4|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Global bullet DPS reduced by 5% and ability base damage reduced by ~8%
* Global bullet DPS reduced by 5% and ability base damage reduced by ~8%
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* Buffs to {{PageRef|Wraith|size=20px}}.
* Buffs to {{PageRef|Wraith|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:June 17,_2025|'''June 17, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|June|17|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Major Mid Lane and Mid Boss layout reworks
* Major Mid Lane and Mid Boss layout reworks
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* Adjustments to {{PageRef|Wraith|size=20px}}.
* Adjustments to {{PageRef|Wraith|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:May 27,_2025|'''May 27, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|May|27|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Breakable souls rescaled
* Breakable souls rescaled
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* Nerfs to {{PageRef|Wraith|size=20px}}.
* Nerfs to {{PageRef|Wraith|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:May 21,_2025|'''May 21, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|May|21|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Troopers base resistance reduced
* Troopers base resistance reduced
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| style="vertical-align:text-top;" |
|-
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| style="vertical-align:text-top;" |[[Update:May 19,_2025|'''May 19, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|May|19|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Troopers get 50% resistance at enemy base
* Troopers get 50% resistance at enemy base
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* Nerf to {{PageRef|Yamato|size=20px}}.
* Nerf to {{PageRef|Yamato|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:May 13,_2025|'''May 13, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|May|13|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Troopers get 30% resistance at enemy base
* Troopers get 30% resistance at enemy base
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| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
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| style="vertical-align:text-top;" |[[Update:May 11,_2025|'''May 11, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|May|11|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Weapon item tree rebalanced
* Weapon item tree rebalanced
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* Nerfs to {{PageRef|Kelvin|size=20px}}.
* Nerfs to {{PageRef|Kelvin|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:May 8,_2025|'''May 8, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|May|8|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Shop rework, full item rebalance and new items
* Shop rework, full item rebalance and new items
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* Adjustments to {{PageRef|Yamato|size=20px}}.
* Adjustments to {{PageRef|Yamato|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:April 17,_2025|'''April 17, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|April|17|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Soul Orb changes
* Soul Orb changes
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* Buffs to {{PageRef|Warden|size=20px}}.
* Buffs to {{PageRef|Warden|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:April 4,_2025|'''April 4, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|April|4|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Soul orb adjustments
* Soul orb adjustments
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* Nerfs to {{PageRef|Vindicta|size=20px}}.
* Nerfs to {{PageRef|Vindicta|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:March_19,_2025|'''March 19, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|March|19|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Global sprint speed increase
* Global sprint speed increase
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
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| style="vertical-align:text-top;" |[[Update:March_16,_2025|'''March 16, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|March|16|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Neutral camp bounty increased
* Neutral camp bounty increased
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| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
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| style="vertical-align:text-top;" |[[Update:March 13, 2025|'''March 13, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|March|13|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Soul orb adjustments
* Soul orb adjustments
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* Nerfs to {{PageRef|Sinclair|size=20px}}.
* Nerfs to {{PageRef|Sinclair|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:February 25, 2025|'''February 25, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|February|25|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Map overhaul (3 lanes)
* Map overhaul (3 lanes)
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* Nerfs to {{PageRef|Holliday|size=20px}}.
* Nerfs to {{PageRef|Holliday|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:February 11, 2025|'''February 11, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|February|11|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Various item rebalances
* Various item rebalances
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* Nerfs to {{PageRef|Wraith|size=20px}}.
* Nerfs to {{PageRef|Wraith|size=20px}}.
|-
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| style="vertical-align:text-top;" |[[Update:January 27, 2025|'''January 27, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|January|27|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* All objectives take 50% less damage from Spirit Damage
* All objectives take 50% less damage from Spirit Damage
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* Adjustments to {{PageRef|Vyper|size=20px}}.
* Adjustments to {{PageRef|Vyper|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:January 19, 2025|'''January 19, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|January|19|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* All heroes' base gun damage and growth reduced by 10%
* All heroes' base gun damage and growth reduced by 10%
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* Nerf to {{PageRef|Yamato|size=20px}}.
* Nerf to {{PageRef|Yamato|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:January 17, 2025|'''January 17, 2025 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|January|17|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* '''New Heroes:''' '''{{PageRef|Calico|size=20px}}, {{PageRef|Holliday|size=20px}}, {{PageRef|THE MAGNIFICENT SINCLAIR|size=20px}}''' and '''{{PageRef|Vyper|size=20px}}''' moved from Hero Labs to the main roster.
* '''New Heroes:''' '''{{PageRef|Calico|size=20px}}, {{PageRef|Holliday|size=20px}}, {{PageRef|THE MAGNIFICENT SINCLAIR|size=20px}}''' and '''{{PageRef|Vyper|size=20px}}''' moved from Hero Labs to the main roster.
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
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| style="vertical-align:text-top;" |'''[[Update:January 12, 2025|January 12, 2025 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|January|12|2025}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Various item rebalances
* Various item rebalances
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* Nerf to {{PageRef|Yamato|size=20px}}.
* Nerf to {{PageRef|Yamato|size=20px}}.
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| style="vertical-align:text-top;" |[[Update:December 31, 2024|'''December 31, 2024 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|December|31|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Rapid Recharge buffs
* Rapid Recharge buffs
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* Adjustments to {{PageRef|Yamato|size=20px}}.
* Adjustments to {{PageRef|Yamato|size=20px}}.
|-
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| style="vertical-align:text-top;" |'''[[Update:December 21, 2024|December 21, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|December|21|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Fixed move speed bugs near minimum (2 m/s)
* Fixed move speed bugs near minimum (2 m/s)
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| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
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| style="vertical-align:text-top;" |'''[[Update:December 17, 2024|December 17, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|December|17|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Winter-themed visual [[Seasonal events|update]]  
* Winter-themed visual [[Seasonal events|update]]  
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
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| style="vertical-align:text-top;" |'''[[Update:December 6, 2024|December 6, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|December|6|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
*Added Raven to Hero Labs.
*Added Raven to Hero Labs.
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* Adjustments to {{PageRef|Yamato|size=20px}}.
* Adjustments to {{PageRef|Yamato|size=20px}}.
|-
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| style="vertical-align:text-top;" |'''[[Update:November 29, 2024|November 29, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|November|29|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Guardians take more damage from [[Trooper]]s and [[Hero]]es
* Guardians take more damage from [[Trooper]]s and [[Hero]]es
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|-
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| style="vertical-align:text-top;" |'''[[Update:November 21, 2024|November 21, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|November|21|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Matchmaking rework.
* Matchmaking rework.
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* Adjustments to {{PageRef|Yamato|size=20px}}.
* Adjustments to {{PageRef|Yamato|size=20px}}.
|-
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| style="vertical-align:text-top;" |'''[[Update:November 13, 2024|November 13, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|November|13|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Troopers now do 20% more damage to each other
* Troopers now do 20% more damage to each other
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* Nerfs to {{PageRef|Yamato}} {{AbilityIcon|Shadow Transformation}}.
* Nerfs to {{PageRef|Yamato}} {{AbilityIcon|Shadow Transformation}}.
|-
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| style="vertical-align:text-top;" |'''[[Update:November 10, 2024|November 10, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|November|10|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Post-lane soul sharing ratios reduced
* Post-lane soul sharing ratios reduced
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* Slight adjustment to {{PageRef|Paradox}} {{AbilityIcon|Paradoxical Swap}}.
* Slight adjustment to {{PageRef|Paradox}} {{AbilityIcon|Paradoxical Swap}}.
|-
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| style="vertical-align:text-top;" |'''[[Update:November 8, 2024|November 8, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|November|8|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* {{PageRef|Trapper}} bug fix
* {{PageRef|Trapper}} bug fix
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* Bug fix to {{PageRef|Trapper}}'s {{AbilityIcon|Silktrap}}
* Bug fix to {{PageRef|Trapper}}'s {{AbilityIcon|Silktrap}}
|-
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| style="vertical-align:text-top;" |'''[[Update:November 7, 2024|November 7, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|November|7|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Added Trapper to Hero Labs.
* Added Trapper to Hero Labs.
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* Rework to {{PageRef|Yamato|size=20px}} {{AbilityIcon|Shadow Transformation}} .
* Rework to {{PageRef|Yamato|size=20px}} {{AbilityIcon|Shadow Transformation}} .
|-
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| style="vertical-align:text-top;" |'''[[Update:November 1, 2024|November 1, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|November|1|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* {{ItemIcon|Metal Skin}}: Cooldown increased from 21s to 28s
* {{ItemIcon|Metal Skin}}: Cooldown increased from 21s to 28s
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* Nerf to {{PageRef|Paradox|size=20px}}.
* Nerf to {{PageRef|Paradox|size=20px}}.
|-
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| style="vertical-align:text-top;" |'''[[Update:October 27, 2024|October 27, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|October|27|2024}}'''
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| style="vertical-align:text-top;" |
* Urn net worth lead requirement increased from 8% to 10%
* Urn net worth lead requirement increased from 8% to 10%
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* Buff to  {{PageRef|Yamato|size=20px}}.
* Buff to  {{PageRef|Yamato|size=20px}}.
|-
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| style="vertical-align:text-top;" |'''[[Update:October 24, 2024|October 24, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|October|24|2024}}'''
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| style="vertical-align:text-top;" |
* Added Hero Lab mode with 6 new heroes (Holliday, Calico, Wrecker, Fathom, Viper and Magician).
* Added Hero Lab mode with 6 new heroes (Holliday, Calico, Wrecker, Fathom, Viper and Magician).
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* Adjustments and bug fixes to {{PageRef|Yamato|size=20px}}.
* Adjustments and bug fixes to {{PageRef|Yamato|size=20px}}.
|-
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| style="vertical-align:text-top;" |'''[[Update:October 18, 2024|October 18, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|October|18|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Ranked Matchmaking Update:
* Ranked Matchmaking Update:
Line 743: Line 743:
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
|-
|-
| style="vertical-align:text-top;" |'''[[Update:October 15, 2024|October 15, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|October|15|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Urn now reveals you after 20s from initial pickup
* Urn now reveals you after 20s from initial pickup
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* Nerf to  {{PageRef|Shiv|size=20px}} Rage.
* Nerf to  {{PageRef|Shiv|size=20px}} Rage.
|-
|-
| style="vertical-align:text-top;" |'''[[Update:October 11, 2024|October 11, 2024 Update]]'''
| style="vertical-align:text-top;" |'''{{Update link|October|11|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
* Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
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* Buff to  {{PageRef|Vindicta|size=20px}}.
* Buff to  {{PageRef|Vindicta|size=20px}}.
|-
|-
| style="vertical-align:text-top;" |[[Update:October 10, 2024|'''October 10, 2024 Update''']]
| style="vertical-align:text-top;" |'''{{Update link|October|10|2024}}'''
| style="vertical-align:text-top;" |
| style="vertical-align:text-top;" |
* Added Ranked mode.
* Added Ranked mode.
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* Nerf to {{PageRef|Yamato|size=20px}}.
* Nerf to {{PageRef|Yamato|size=20px}}.
|-
|-
| style="vertical-align:text-top;"|'''[[Update:October 7, 2024|October 7, 2024 Update]]'''
| style="vertical-align:text-top;"|'''{{Update link|October|7|2024}}'''
| style="vertical-align:text-top;"|
| style="vertical-align:text-top;"|
* {{ItemIcon|Shadow Weave}}. Ambush Fire Rate reduced from +40% to +30%
* {{ItemIcon|Shadow Weave}}. Ambush Fire Rate reduced from +40% to +30%
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* Nerf to {{PageRef|Wraith|size=20px}} {{AbilityIcon|Card Trick}}.
* Nerf to {{PageRef|Wraith|size=20px}} {{AbilityIcon|Card Trick}}.
|-
|-
| style="vertical-align:text-top;"|'''[[Update:October 2, 2024|October 2, 2024 Update]]'''
| style="vertical-align:text-top;"|'''{{Update link|October|2|2024}}'''
| style="vertical-align:text-top;"|
| style="vertical-align:text-top;"|
* Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)
* Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)

Revision as of 06:19, 5 October 2025

An Update is a new version of the build of a game that adds and adjusts content. Said content typically includes new or adjusted game modes, balance changes, and bug fixes. Deadlock gets updated several times a week and not all changes are recorded in patch notes. This page lists only changes mentioned on the Official Deadlock forum patch notes, and some notable unlisted changes discovered by players. Update times are based on the Pacific Standard Time zone (PST) of Valve Corporation's headquarters in Bellevue, Washington.

Deadlock is currently in a closed beta state.[1]

From August 1 2024 to December 6, the game had a schedule where a major update was released once every 2 weeks, usually on a Thursday. On January 8 2025 it was announced that this schedule was dropped in favor of having more time between major updates, for better testing and more internal development time.

Previous Updates

This is a list of all documented updates to the current build.

Update Summary Hero Changes
October 3, 2025
  • Hero changes.
October 2, 2025
  • Weapon item investments increased.
  • Nerf to Crowd Control effects.
  • Matchmaking adjustments.
  • Movement nerfs (multiple wall jumps now cost Stamina).
  • Mid-Boss and Soul Urn changes.
  • Unsecured soul bags now have to be punched with heavy melee.
  • Extra Boon level added (now max at 33 boons and 30 AP).
  • Distance to attack Walkers reduced.
  • Changes to bullet item procs.
  • Hero changes.
  • Item changes.
September 11, 2025
  • Hero changes.
September 8, 2025
  • Hero changes.
September 4, 2025
  • Rejuv now only heals the person hitting the crystal.
  • Dying to a non-player unit now adds 10 seconds to the respawn timer.
  • Patron's first death timer is now a constant 12 seconds.
  • Various item balance changes.
  • Hero changes.
August 29, 2025
  • New hero: Victor
  • New artwork and animations for Drifter
  • New UI font
  • Hero changes
August 28, 2025
  • Hero changes
August 27, 2025
August 25, 2025
  • New hero: Paige
  • New option to disable custom hero crosshairs.
August 22, 2025
August 20, 2025
August 19, 2025
  • Hero changes
  • Adjustments to Mina.
August 18, 2025
August 8, 2025
  • Rejuv reworked, drops 1 crystal again and grants credits to the team after multiple melees
  • Rejuv buff reduced to 4 minutes and values nerfed, now applies to the entire team
  • "Bucket 3" heroes dash speed increased
  • Hero changes
August 1, 2025
  • Rejuv duration reduced to 5 minutes
  • Walkers HP increased
  • Parry bonus damage reduced
July 29, 2025
  • Mid Boss HP changes and Rejuvenator rework; Rejuv now grants an in-place revive and stat buffs to the heroes who have it.
  • Melee system adjustments including reduced light melee damage, increased heavy melee cooldown, and parry changes.
  • Hero dash speeds are now categorized into different tiers.
  • Rope climbing is now slowed after taking player damage.
  • Various economy adjustments to hero bounties, trooper bounties, neutral camps, and comeback mechanics.
  • Objective Spirit Resistance removed; some abilities now do reduced damage to objectives.
  • Walker teleporters and some bounce pads removed from the map.
  • Various item balance changes.
  • Hero changes.
July 4, 2025
  • Global bullet DPS reduced by 5% and ability base damage reduced by ~8%
  • Spirit from leveling reduced; ultimate cooldowns increased; spirit bonus from souls spent increased
  • Souls boons swapped (300 souls gives AP, 600 gives Ability Unlock)
  • Small neutral camp bounty increased; zip line improvements after taking base guardians
  • Rejuv duration changed and trooper health bonus reduced
  • Mid Boss bounty, shield regeneration, and HP adjusted; warning sound at 70% HP
  • Walker and Guardian resistance and bounty changes
  • Hero kill bounty: early reduced, late increased
  • Lifesteal vs creeps increased
  • Various item adjustments including a new T4 spirit item Transcendent Cooldown
  • Various gameplay changes and bug fixes
  • Hero changes
June 17, 2025
  • Major Mid Lane and Mid Boss layout reworks
  • Extra Slots increased to 3 Guardians and 3 Walkers
  • Hero kill bounty increased
  • Walker HP buffed; Trooper damage vs. Walkers reduced
  • Urn adjustments
  • Soul and boon reward system rebalanced
  • Various item balance changes
  • Soul orb pickup radius and headshot multiplier reduced
  • Bug fixes and visual improvements
May 27, 2025
  • Breakable souls rescaled
  • Trooper resistance near base reduced from 40% to 35%
  • Map structure additions and lighting improvements
  • Fixed Urn carry bug and Neutral camp resistance bug
  • Various item balance changes
  • Hero changes
May 21, 2025
  • Troopers base resistance reduced
  • Breakables added to soul graph
  • Melee PI scaling reduced by 5%
  • Base map adjustments
  • Item balance changes
May 19, 2025
  • Troopers get 50% resistance at enemy base
  • Walker buffs
  • Base Guardian position changed
  • Item balance changes
  • Hero changes
May 13, 2025
  • Troopers get 30% resistance at enemy base
  • Rejuvenator buffs
May 11, 2025
  • Weapon item tree rebalanced
  • Spirit scaling globally reduced by 7%
  • Item balance changes
  • Hero changes
May 8, 2025
  • Shop rework, full item rebalance and new items
  • Universal item slots, reduced from 16 to 12
  • Map art pass, new base design
  • New Dynamo and McGinnis models
  • Soul orb rebalance
  • Improved movement mechanics
  • Various gameplay changes and bug fixes
  • Hero changes
April 17, 2025
  • Soul Orb changes
  • Trooper & Guardian stats/behavior changes
  • Urn changes
  • Item balance changes
  • Hero changes
  • Bug fixes
April 4, 2025
  • Soul orb adjustments
  • Outer lane teleporters removed
  • Wall jump changes
  • Item balance changes
  • Hero changes
March 19, 2025
  • Global sprint speed increase
March 16, 2025
  • Neutral camp bounty increased
  • Sinner's Sacrifice spawns earlier
  • Item balance changes
March 13, 2025
  • Soul orb adjustments
  • Neutral camp rebalance
  • Golden statue buff rebalance
  • Hero changes
February 25, 2025
  • Map overhaul (3 lanes)
  • Soul orb changes
  • Gameplay changes
  • Various visual and audio improvements
February 11, 2025
  • Various item rebalances
  • Hero changes
January 27, 2025
  • All objectives take 50% less damage from Spirit Damage
  • Shrines are no longer vulnerable to Spirit Damage when out of range
  • Various item rebalances
  • Hero changes
January 19, 2025
  • All heroes' base gun damage and growth reduced by 10%
  • Various item rebalances
  • Hero changes
January 17, 2025
January 12, 2025
  • Various item rebalances
  • Hero changes
December 31, 2024
  • Rapid Recharge buffs
  • Hero changes
December 21, 2024
  • Fixed move speed bugs near minimum (2 m/s)
  • T4 Item cost reduced from Souls6,200 to Souls6,000
  • Various item rebalances
  • Various ability rebalances
December 17, 2024
December 6, 2024
  • Added Raven to Hero Labs.
  • Map changes.
    • Added park theming to purple lane
    • Added park backdrop to park side of map
    • Updated tree models to new visual style and added player collision to canopies
November 29, 2024
  • Guardians take more damage from Troopers and Heroes
  • Guardians deal more damage to Troopers
  • Soul sharing range reduced
  • Respawn time adjustment
November 21, 2024
  • Matchmaking rework.
  • Heal/Anti-heal rebalance.
  • General gameplay changes.
    • Walker attacks deal additional max HP damage, provide nearby heroes with 25% resistance and has resistance based on nearby enemy heroes.
    • Powerups require heavy melee to claim, and now scales from 10 minutes to 40 minutes.
  • Map changes.
    • Moved rooftop neutral camp closer to the Guardian
    • Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
    • Redesigned Radio Station interior to be more open
    • Changed entrance to the Armory/Warehouse to be more direct
    • Moved the side lane teleporters to the crawl space under the Hard camp
    • Removed Rope inside the Police Station/Garment Building
  • Item changes.
    • New items: Spellslinger Headshots, Spirit Snatch, Arcane Surge.
  • Hero changes.
November 13, 2024
  • Troopers now do 20% more damage to each other
  • Post-lane soul sharing ratios reduced
  • First Urn of the game now always has the neutral delivery location
  • Guardian resistance changes
  • Heavy Melee cancelling can no longer be done with certain abilties
  • Team vs Team NW comeback formula toned down
  • Hero changes.
November 10, 2024
  • Post-lane soul sharing ratios reduced
  • Hero changes.
November 8, 2024
November 7, 2024
  • Added Trapper to Hero Labs.
  • Added Quickbuy.
  • General gameplay changes.
    • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
    • Hero Kill gold increased from 150->1400 to 175->2000 (0 min to 45 min)
    • Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian
  • Map changes.
    • Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes
    • Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
    • Redesigned warehouse interior
    • Various changes to stairs and roof props
  • Item changes.
    • Removed Soul Rebirth
  • Hero changes.
November 1, 2024
October 27, 2024
  • Urn net worth lead requirement increased from 8% to 10%
  • Majestic Leap: Cooldown reduced from 45s to 40s
  • Hero changes.
October 24, 2024
  • Added Hero Lab mode with 6 new heroes (Holliday, Calico, Wrecker, Fathom, Viper and Magician).
  • Added Commends.
  • General gameplay changes.
    • AP no longer granted for Walkers, AP/Souls no longer granted for Shrines and Patron (redestributed along soul reward line)
    • Urn comeback properties now at 8% net work lead, drop-off location now variable based on team ahead being closer to losing team side.
    • Guardian resist vs troopers scales from 60% to -35% at 8 minutes.
    • Guardians resist vs players scales from 40% to -35% at 8 minutes.
    • Walkers not have resist vs troopers and players scales from 60% to -30% at 14 minutes.
  • Map changes.
    • Redesigned stairs from central canal to the outer lanes (near Urn spawn).
    • Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arena, with added a Bounce Pad and Neutral camps moved from the ground floor to the upper floor.
    • Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals.
  • Item changes.
  • Hero changes.
October 18, 2024
  • Ranked Matchmaking Update:
    • Adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.
    • Ranked now has weekend specific hours (starts 5 hours earlier)
    • Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times
October 15, 2024
  • Urn now reveals you after 20s from initial pickup
  • Urn sprint changed from +3/5 for winning/losing team to +2/6
  • First flex slot is now granted after 3 Guardians die instead of 4
  • Base kill bounty reduced from 225 to 150 (still scales to 1400 over time)
  • Respawn time at 20 minutes reduced from 45s to 40s
  • T3 Golden Statues spawn time moved from 25 min to 30 min
  • Range to attack lane Guardians increased from 19m to 20m
  • Hero changes.
October 11, 2024
  • Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
  • Torment Pulse now scales with cooldown again
  • Torment Pulse power scaling reduced from 0.33 to 0.3
  • Fixed Ethereal Shift scaling with duration
  • Hero changes.
October 10, 2024
  • Added Ranked mode.
  • Added 3rd casting mode, Quick Cast.
  • Added input buffering.
  • General gameplay changes.
    • Players need to be above the ramp to attack Lane Guardian.
    • Medium camp spawn times changed to 5 minute mark.
    • Hard camp spawn times, teleporters and trooper bounty ltime changed to 8 minute mark.
    • Urn causes runner to be revealed on minimap, heavy melee makes it drop, bouty increaesd by 15%.
  • Map changes.
    • Moved teleporters to travel between outer lane Walker.
    • Moved Guardians back slightly futher from stairs.
    • Added upper level connection through the Subway Entrance Building.
  • Item changes.
  • Hero changes.
October 7, 2024
October 2, 2024
  • Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)
  • Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
  • Fixed certain player name lengths not being reportable
  • Ivy, Mirage, Pocket changes.
September 29, 2024 Update
  • Outer ziplines hero speed increased by 20% relative to inner lanes. (same as troopers on outer lanes zipline being faster)
  • Initial respawn reduced from 12s to 8s.
  • Urn now drops when teleporting with Mirage's Traveler
  • Fixed Wraith Cards, Shiv Rage and lifesteal from increasing by shooting the shop.
September 27, 2024 Update
September 26, 2024 Update
  • New hero: Mirage.
  • Added an initial anti-cheat to the game.
  • Added custom matches and private lobbies enhancements.
  • General gameplay changes.
    • Lane setup now always 1-2-2-1
  • Map changes.
    • Side lanes farther from Middle lanes
    • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
    • Reworked interior corridors of Fish Market/Nursery
    • Redesigned outer lane path from Walker to Guardian on Amber Yellow and Sapphire Purple
  • Item changes.
  • Hero changes.
September 19, 2024 Update
  • Replaced the recent soul duplication hotfix with new solution.
  • Private lobbies can now assign players to duo and solo lanes.
  • Fixed Vindicta's Flight bugs.
  • Nerf to Veil Walker.
September 17, 2024 Update
  • Fix for a Soul sharing exploit across multiple lanes.
  • Fixed troopers sometimes not dying after doing their death flash state.
  • Fixed Unstoppable state not preventing fire rate reductions.
  • Fixed Grey Talon's Charge Shot and Vindicta's Assassinate cameras not working properly.
September 14, 2024 Update
September 12, 2024 Update
  • Matchmaking Open 24/7.
  • New Minimap and Hero icons.
  • New behavior system.
  • Changed Orange Lane to Green Lane
  • General gameplay changes.
    • Flex Slot moved from "First Walker" to "Two Walkers"
    • All ability and item cooldowns increased by 6% globally
  • Map changes.
    • Changes to cover and connections at Inner Lane.
    • Changes to walkway and added juke closets in Base.
    • Removed exterior ropes and replaced interior stairway with ropes.
  • Item changes.
  • Hero changes.
September 01, 2024 Update
August 29, 2024 Update
  • Added Profile Page.
  • Added Wall Jumping & Ropes.
  • General gameplay changes.
    • Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
    • Guardians no longer give 1 AP, now at Soul levels: 3500, 5200, 8000, 9700
  • Map changes.
    • Buildings made taller and shorter to allow rooftop access.
    • Teleporters moved. (and closed for the first 10 minutes)
  • Item changes.
  • Hero changes.
August 23, 2024 Update
  • Deadlock is announced and restriction on sharing game footage is lifted.
August 22, 2024 Update
  • Ivy: Air Drop now silences the ally being carried until they are released,
  • Shiv: Bloodletting incoming damage deferred reduced from 40% to 35%.
August 18, 2024 Update
August 16, 2024 Update
August 15, 2024 Update
August 6, 2024 Update
  • General gameplay changes and fixes.
  • Viscous changes and fixes.
August 1, 2024 Update
  • New Hero: Viscous.
  • Hero Builds System rework.
  • Added Oceania matchmaking region.
  • General gameplay changes.
    • Minimum hero roster requirement from 4 to 3
  • Map changes.
  • Item changes.
  • Hero changes.
July 23, 2024 Update
  • General fixes
  • Changes to Mid Boss
July 18, 2024 Update
  • General gameplay changes.
  • Map changes.
    • Reworked mid temple area and upper area's drop down entrances to the pit.
  • Item changes.
  • Hero changes.
July 11, 2024 Update
  • Reworked Weakened Patron to low terrain pit.
  • General gameplay changes.
  • Map changes.
  • Item changes.
  • Hero changes.
July 4, 2024 Update
  • Added Asia and South America matchmaking region.
  • Reworked top bar HUD.
  • Added damage report feature, shows incoming and outgoing damage.
  • General gameplay changes.
  • Map changes.
  • Item changes.
  • Hero changes.
June 27, 2024 Update
  • Added hero based mmr system.
  • General gameplay changes.
  • Map changes.
  • Item changes.
  • Hero changes.
June 23, 2024 Update
June 20, 2024 Update
June 16, 2024 Update
  • Carrying the Soul Urn no longer causes your hero to be revealed to enemies.
June 14, 2024 Update
  • This update reverts the communication changes from yesterday.
June 13, 2024 Update
  • Voice/Text chat is now opt-in, with a prompt pre-match for joining the chat.
  • General gameplay changes.
    • Rejuvinator is no longer area pickup, requires heavy melee.
  • Map changes.
    • Added two new underground tunnels.
    • Added two new teleporters.
  • Item changes.
  • Hero changes.
June 7, 2024 Update
  • Rejuv buff to candle troopers reduced from +100% HP to +50%.
  • Fixed rejuv buff applying to objectives.
  • Fixed various performance related issues.
June 6, 2024 Update
  • Added Match History link.
  • General gameplay changes.
  • Item changes.
  • Hero changes.
June 1, 2024 Update
May 30, 2024 Update
  • Reworked Watch tab.
  • Added temporary matchmaking ban for leaving games.
  • General gameplay changes.
  • Item changes.
  • Hero changes.
May 24, 2024 Update
May 23, 2024 Update
  • Added in-game custom item build support.
  • General gameplay changes.
  • Map changes.
  • Item changes.
  • Hero changes.
May 19, 2024 Update
May 16, 2024 Update
  • General gameplay changes.
  • Map changes.
  • Item changes.
  • Hero changes.
May 13, 2024 Update
  • Added matchmaking, match no longer starts when 12 players in queue.
  • Parties of too high skill gap will have pop-up warning.
  • Fixed a bug when combining shields and resistance.
  • Nerf to Alchemical Fire.
May 10, 2024 Update
  • General gameplay changes.
  • Item changes.
  • Hero changes.
May 3, 2024 Update
  • Added Recommend a Friend button.
  • Added Resources page with browsable item shop.
  • General gameplay changes.
  • Hero changes.

References

  1. Listed as "Deadlock - Closed Beta Access" under Steam user licenses

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